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Pathfinder Unchained / Scaling Items / Scaling Item Examples

Scaling Magic Armor and Shields

Source Pathfinder Unchained pg. 162
The following section includes armor and shields with unusual powers and magical abilities. Magic armor can have abilities that need to be activated to function or powers that work passively and constantly.

Armageddon Plate

Slot armor; CL 5th; Weight 50 lbs.
Aura faint transmutation; Price 2,650 gp; Scaling wonder

Description

A suit of armageddon plate acts as +1 full plate for nearly any wearer—it automatically resizes when donned to fit wearers of size Small to Large. The armor is blackened, with joints and helm in a style reminiscent of the legendary tarrasque.
6th Level: Armageddon plate is +1 light fortification full plate.
8th Level: Armageddon plate retaliates against melee attackers when its fortification ability triggers. When an attacker strikes the wearer with a melee weapon and the armor negates a critical hit or sneak attack, the power of the armor leaves the attacker shaken for 1d4 rounds (Will DC 16 negates). This is a mind-affecting fear effect, and can stack with itself to make an attacker frightened or panicked.
11th Level: Armageddon plate is +1 moderate fortification full plate.
13th Level: Armageddon plate is +2 moderate fortification full plate. The save DC of its fear effect increases to 20, and it affects attackers who use both ranged and melee weapons.
16th Level: Armageddon plate is +2 moderate fortification full plate of invulnerability. Armageddon plate grants DR 5/— instead of DR 5/magic.
18th Level: Armageddon plate is +2 moderate fortification adamantine full plate of determination and invulnerability. The damage reduction from adamantine stacks with the modified invulnerability effect for a total of DR 8/—.
20th Level: Armageddon plate is +2 heavy fortification adamantine full plate of determination and invulnerability. Once per day, the wearer can lengthen the spines of the armor and release a volley of six spines as a full-attack action, all at the wearer’s highest base attack bonus with a range increment of 120 feet. Each spine that hits deals 2d10 damage + the wearer’s Strength bonus. If the spines attack multiple targets, all targets must be within 30 feet of each other. Once per day, the wearer can change her base land speed to 150 feet for 1 round as a free action. If she chooses to do so, she does not apply any other modifications that increase her movement speed for that round.

Construction Requirements

Craft Magic Arms and Armor, breath of life, fear, either limited wish or miracle; Cost 133,650 gp

Armor of the Celestial Host

Slot armor; CL 9th; Weight 20 lbs.
Aura moderate transmutation; Price 6,900 gp; Scaling prize

Description

This bright, silver-and-gold +1 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +5, an armor check penalty of –2, and an arcane spell failure chance of 15%. It is considered light armor.
11th Level: The wearer can use fly on command once per day.
13th Level: The armor is +3 chainmail, and the maximum Dexterity bonus increases to +7.
15th Level: The armor is +4 chainmail, the maximum Dexterity bonus increases to +8, and the armor check penalty decreases to –1.
17th Level: The armor is +5 chainmail, and the wearer can activate the fly ability on command as a swift action.
19th Level: The armor causes the wearer to grow feathery white wings, granting her a constant fly speed of 60 feet with good maneuverability.

Construction Requirements

Craft Magic Arms and Armor, fly, creator must be good; Cost 51,375 gp

Dragonshield

Slot shield; CL 14th; Weight 10 lbs.
Aura strong abjuration; Price 28,557 gp; Scaling prize

Description

This +1 heavy wooden shield is covered in stretched dragonhide and reinforced with petrified plates carved from a dragon’s thickest scales. A dragonshield’s enhancement bonus to AC increases by 1 against any creature with the dragon type, or by 2 against a dragon of the specific type used in the creation of the dragonshield. The enhancement bonus also applies on saving throws against dragons’ breath weapons. If the wielder succeeds at a saving throw against a dragon’s breath weapon, she takes no damage.
12th Level: The shield gains the bolstering shield special ability. The saving throw bonus granted by this ability is increased by 1 against creatures of the dragon type and by 2 against dragons of the same type as the shield’s dragonhide.
14th Level: The shield gains the energy resistance special ability. The type of resistance matches the breath weapon energy type of the dragon whose dragonhide was used in the shield’s construction.
16th Level: The shield’s enhancement bonus increases to +2, and the wearer gains a +6 morale bonus on saving throws against a dragon’s frightful presence.

Construction Requirements

Craft Magic Arms and Armor, heroism, remove fear, resist energy; Cost 47,557 gp