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Pathfinder Unchained / Scaling Items / Scaling Item Examples

Scaling Rings

Source Pathfinder Unchained pg. 165
Rings bestow magical powers upon their wearers. Anyone can use a ring, but a character can gain the benefits of only two magic rings at a time.

Fivefold Rings of Fire

Slot ring; CL 10th; Weight
Aura moderate evocation; Price 10,800 gp; Scaling prize

Description

These five golden rings are each set with a fire opal and are linked together by thin golden chains (making them take up only a single ring item slot). The wearer can release up to five scorching rays each day, one from each of the five rings. She can release one ray as a standard action or two rays (from two different rings) as a full-round action.
12th Level: Each day, the wearer can ignore up to 40 points of fire damage as if using protection from energy. This fire damage is absorbed into the fivefold rings of fire; when this happens, if the wearer has already expended one or more of her scorching rays for the day, she can recharge one of the rings for every 20 points of fire damage she absorbs.
14th Level: In place of a scorching ray, the wearer can choose to create a flaming sphere. The effect takes the form of hollow rings of flame instead of a sphere, but otherwise functions as the spell.
16th Level: The amount of fire damage the wearer can absorb each day increases to 100 points.

Construction Requirements

Craft Wondrous Item, flaming sphere, protection from energy, scorching ray; Cost 23,625 gp

Ring of the Dragon (Flame)

Slot ring; CL 9th; Weight
Aura moderate abjuration; Price 6,000 gp; Scaling prize

Description

Carved from a red stone in the shape of a dragon with glowing wings, this ring grants its wearer fire resistance 5. The ring has a sulfuric smell that lingers when it protects its wearer.
11th Level: The ring grants fire resistance 10.
14th Level: The ring grants fire resistance 20.
17th Level: The ring grants fire resistance 30. The wearer increases her land speed by 5 feet. Once per day, the ring’s wearer can make a primary bite attack as a swift action. If she does not already possess a bite attack, her teeth elongate into draconic fangs as part of the swift action, granting a bite attack that deals 1d6 points of damage for a Medium wearer (1d4 for a Small wearer).
20th Level: The ring’s wearer can transform into a flame drake once per day. This functions as transforming into a red dragon via form of the dragon II, except that the wearer’s fire breath weapon damages a 20-foot-radius spread within 180 feet of her.

Construction Requirements

Forge Ring, form of the dragon II, haste, resist energy; Cost 66,000 gp

Ring of the Drake (Forest)

Slot ring; CL 9th; Weight
Aura moderate abjuration; Price 6,000 gp; Scaling prize

Description

Carved from a gray-green stone in the shape of a drake’s head, this rings grants its wearer acid resistance 5. The stone ring has an acidic smell that lingers when it protects its wearer.
11th Level: The ring grants acid resistance 10.
14th Level: The ring grants acid resistance 20.
17th Level: The ring grants acid resistance 30. The wearer gains the ability to breathe underwater. Once per day, the ring’s wearer can make a primary bite attack as a swift action. If she does not possess a bite attack, her teeth elongate into draconic fangs as part of the swift action, granting a bite attack that deals 1d6 damage for a Medium wearer (1d4 for a Small wearer).
20th Level: The ring’s wearer can transform into a forest drake once per day. This functions as transforming into a green dragon via form of the dragon II, except that the wearer’s acid breath weapon damages a 10-foot-radius spread within 60 feet of her and remains in place as an obscuring mist for 1d4 rounds.

Construction Requirements

Forge Ring, form of the dragon II, haste, resist energy; Cost 66,000 gp

Ring of the Drake (Frost)

Slot ring; CL 9th; Weight
Aura moderate abjuration; Price 6,000 gp; Scaling prize

Description

Carved from a white stone in the shape of a coiled dragon, this ring grants its wearer cold resistance 5. The ring has a crisp smell that lingers when it protects its wearer.
11th Level: The ring grants cold resistance 10.
14th Level: The ring grants cold resistance 20.
17th Level: The ring grants cold resistance 30. The wearer can see perfectly in snowy conditions, and does not take any penalties on Perception checks while in snow. Once per day, the ring’s wearer can make a primary bite attack as a swift action. If she does not possess a bite attack, her teeth elongate into draconic fangs as part of the swift action, granting a bite attack that deals 1d6 points of damage for a Medium wearer (1d4 for a Small wearer).
20th Level: The ring’s wearer can transform into a frost drake once per day. This functions as transforming into a white dragon via form of the dragon II, except that the wearer’s cold breath weapon affects a 10-foot-radius spread within 60 feet of her. All surfaces within the spread are coated with slippery ice that turns the area into difficult terrain for 2d4 rounds.

Construction Requirements

Forge Ring, form of the dragon II, haste, resist energy; Cost 66,000 gp

Ring of the Drake (Sea)

Slot ring; CL 9th; Weight
Aura moderate abjuration; Price 6,000 gp; Scaling prize

Description

Carved from a blue-green stone in the shape of a swimming dragon, this ring grants its wearer electricity resistance 5. The ring exudes a smell of the sea that lingers when it protects its wearer.
11th Level: The ring grants electricity resistance 10.
14th Level: The ring grants electricity resistance 20.
17th Level: The ring grants electricity resistance 30. The wearer gains the ability to breathe underwater. Once per day, the ring’s wearer can make a primary bite attack as a swift action. If she does not already possess a bite attack, her teeth elongate into draconic fangs as part of the swift action, granting a bite attack that deals 1d6 points of damage for a Medium wearer (1d4 for a Small wearer).
20th Level: The ring’s wearer can transform into a sea drake once per day. This functions as transforming into a blue dragon via form of the dragon II, except that the wearer’s electricity breath weapon targets one creature within 100 feet of her, then arcs to up to seven secondary targets within 20 feet of the primary target. The secondary bolts each strike one target and deal as much damage as the primary bolt.

Construction Requirements

Forge Ring, form of the dragon II, haste, resist energy; Cost 66,000 gp

Ring of the Earthlord

Slot ring; CL 6th; Weight
Aura moderate conjuration; Price 4,800 gp; Scaling wonder

Description

This stone ring is constantly covered in a thin layer of dirt. It grants its wearer the ability to meld into stone once per day.
8th Level: The wearer can also use soften earth and stone once per day. She can speak Terran, and she gains a +2 resistance bonus on saving throws against attacks by creatures from the Plane of Earth and a +4 morale bonus on attack rolls against such creatures. Additionally, these creatures take a –1 penalty on attack rolls against her. The wearer takes a –2 penalty on all saving throws against air or electricity effects.
11th Level: Earth elementals can’t attack the wearer or even approach within 5 feet of her. If she wishes, the wearer can attempt to use charm monster on an earth elemental (DC 17 Will save negates). If she fails the attempt, she loses the protection against that elemental and can’t attempt to charm that elemental again.
14th Level: The wearer can use stone shape twice per day and use stoneskin on herself once per week.
16th Level: The wearer can use wall of stone once per day and can now use meld into stone three times per day.
17th Level: The wearer can use passwall once per week and can now use meld into stone at will.
18th Level: The wearer can now use passwall twice per week and soften earth and stone at will.

Construction Requirements

Forge Ring, meld into stone, passwall, soften earth and stone, stone shape, stoneskin, summon monster VI, wall of stone; Cost 79,500 gp

Ring of the Trickster

Slot ring; CL 4th; Weight
Aura faint illusion; Price 1,080 gp; Scaling prize

Description

This five-piece puzzle ring must be properly assembled before it can be placed on a finger. Once per day as a move action, the wearer can create a single mirror image as if using the Trickery domain’s copycat power. If the wearer is a cleric with the Trickery domain and the copycat power, she instead gains two additional uses of that ability.
6th Level: The wearer can use prestidigitation at will.
8th Level: By spending 1 full round reconfiguring the ring’s puzzle, the wearer can find a way to solve the puzzle with four of the pieces while twisting the final piece into a tiny shape that grows into another simple object. Treat the result as if the wearer had reconfigured a traveler’s any-tool, except that the resulting object additionally grants a +2 competence bonus on a skill check of the wearer’s choice that could conceivably involve the object. As long as she does not lose the object, the wearer can return the fifth piece to the ring by spending another full round. The wearer cannot use any of the ring’s creation powers without all five pieces.
10th Level: By spending 1 minute reconfiguring the ring’s puzzle, the wearer can find a way to solve the puzzle with four of the pieces while twisting the final piece into a tiny shape that grows into a new object as minor creation, except that the wearer uses Disable Device rather than Craft to create a complex object. The fifth piece of the ring mysteriously reappears 24 hours after the new object vanishes. The wearer cannot use any of the ring’s creation powers without all five pieces.
12th Level: By spending 10 minutes reconfiguring the ring’s puzzle, the wearer can find a way to solve the puzzle with four of the pieces while twisting the final piece into a tiny shape that grows into a new object as major creation, except that the wearer uses Disable Device rather than Craft to create a complex object. The fifth piece mysteriously reappears 24 hours after the new object vanishes. The wearer cannot use any of the ring’s creation powers without all five pieces.
15th Level: Once per day as a standard action, the wearer can create a duplicate while becoming invisible, as mislead.

Construction Requirements

; Cost 18,000 gp Forge Ring, major creation, mirror image, prestidigitation