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GM Screen
Pathfinder Unchained
/
Scaling Items
/
Scaling Item Examples
Scaling Staves
Source
Pathfinder Unchained pg. 168
A staff is a long shaft that stores several spells. Staves usually hold spells grouped by a theme and sometimes possess other abilities that they grant to the wielder. A staff has 10 charges when created but can be recharged by a spellcaster with the appropriate spells.
Staff of the Pyre Lord
Slot
none;
CL
8th;
Weight
1 lb.
Aura
moderate evocation;
Price
8,800 gp;
Scaling
wonder
Description
This staff is carved entirely of polished obsidian inset with rubies. Flickering flames seem to dance across its surface. As the wielder goes up in level, the illusory flames grow larger and change in color, starting out a faint yellow and eventually becoming a deep blue. This staff allows the use of the following spells.
Spark
(1 charge)
Scorching ray
(2 charges)
10th Level
:
Scorching ray
now costs only 1 charge, and the staff allows the use of
fireball
for 2 charges.
12th Level
: The staff’s
fireball
spells become
empowered
fireball
. The staff counts as a
+1
flaming
quarterstaff
when used as a weapon.
14th Level
: The staff allows the use of
summon monster VI
for 2 charges to summon fire elementals only.
16th Level
: The staff replaces
summon monster VI
with
summon monster VIII
for 3 charges to summon fire elementals only. It also allows the use of
fire storm
for 2 charges.
18th Level
: The staff allows the use of
meteor swarm
for 3 charges. The cost for
summon monster VIII
decreases to 2 charges, and
empowered
fireball
now costs 1 charge.
20th Level
: The cost of
meteor swarm
and
fire storm
each decrease to 1 charge.
Construction Requirements
Craft Staff
,
Empower Spell
,
fire storm
,
fireball
,
meteor swarm
,
scorching ray
,
spark
,
summon monster VI
,
summon monster VIII
;
Cost
132,000 gp
Staff of Ways
Slot
none;
CL
10th;
Weight
1 lb.
Aura
moderate transmutation;
Price
8,000 gp;
Scaling
prize
Description
This wooden staff is carved with intricate patterns of waves, wind, trails, and vines. As the wielder goes up in level, the patterns begin to move, slowly at first, but gradually increasing in speed and magnitude. At the highest levels, the staff appears to be filled with a twisting and complex nature scene, with forking paths and raging tsunamis. This staff allows the use of the following spells.
Longstrider
(1 charge)
Expeditious retreat
(2 charges)
Monkey fish
(2 charges)
12th Level
: The staff allows the use of
spider climb
for 2 charges. The cost of
expeditious retreat
and
monkey fish
each reduce to 1 charge.
14th Level
: The staff allows the use of
fly
for 2 charges. The cost of
spider climb
decreases to 1 charge.
16th Level
: The staff grants its owner a permanent +10-foot enhancement bonus to her base movement speed, a swim speed of 10 feet, and a climb speed of 10 feet. The staff can no longer be used to cast
longstrider
or
monkey fish
. The staff allows the use of
freedom of movement
for 2 charges and
water breathing
for 3 charges. The cost of
fly
decreases to 1 charge.
18th Level
: The staff allows the use of
find the path
for 3 charges. The cost for
water breathing
decreases to 1 charge.
20th Level
: The staff grants its owner a fly speed of 30 feet (poor maneuverability).
Find the path
now costs 2 charges, and
freedom of movement
costs only 1 charge. If the staff’s wielder breaks the staff in two as a full-round action, she can transport herself and up to 19 allies to a safe location she knows extremely well. This ability ignores local conditions as if it were the transport travelers effect of a
wish
.
Construction Requirements
Craft Staff
,
expeditious retreat
,
find the path
,
fly
,
freedom of movement
,
longstrider
,
monkey fish
,
spider climb
,
water breathing
;
Cost
66,500 gp