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Pathfinder Unchained / Dynamic Magic Item Creation

Class-Specific Challenges

Source Pathfinder Unchained pg. 185
To generate a class-specific challenge, determine which of the following challenges applies to at least one creator working on the item and pick one randomly from among those options. If none of these applies, choose a fitting challenge from the previous section (such as illegal ingredients for a rogue or rare reference for a wizard).

ChallengeAppropriate Creators
Crisis of faithDivine spellcaster with a patron deity
Instability from withinSpellcaster who draws power from within, such as an oracle or a sorcerer
Natural disasterCreator with a connection to nature, such as a druid or a ranger
Natural wonderCreator with a connection to nature, such as a druid or a ranger
Otherworldly aidCreator with a connection to outsiders, spirits, a patron, or a curse, such as an infernal sorcerer, an oracle, or a witch
Otherworldly interferenceCreator with a connection to outsiders, spirits, a patron, or a curse, such as an infernal sorcerer, an oracle, or a witch
Personal surgeSpellcaster who draws power from within, such as an oracle or a sorcerer
Divine spellcaster with a patron deity

Crisis of Faith

During the creation process, you experience ill omens from your patron deity that make you question your very faith.

Tasks

Persevere Will DC 20 + item’s caster level
Search for Answers Knowledge (religion) DC 15 + item’s caster level

Results

Critical Success Perseverance pays off. 1 perk.
Success Crisis overcome. No adjustment.
Failure Shaken faith. +1 day, +5% cost, 1 quirk.
Critical Failure Patron’s ire. +3 days, +10% cost, 1 flaw.

Instability from Within

Something within you emerges at an inopportune time and threatens the item’s creation.

Tasks

Account for the Instability Knowledge (arcana) DC 15 + item’s caster level
Roll with It Use Magic Device DC 20 + item’s caster level

Results

Critical Success Instability exploited. –5% cost, 1 quirk.
Success Instability avoided. No adjustment.
Failure Erratic item. +5% cost, 1 quirk.
Critical Failure Unstable item. +5% cost, 1 quirk, 1 flaw.

Natural Disaster

During a stage of the item’s creation in a natural setting, there’s an unexpected natural disaster.

Tasks

Harness the Power Use Magic Device DC 20 + item’s caster level
Take the Proper Precautions Survival DC 15 + item’s caster level

Results

Critical Success Shaped by the disaster’s power. –10% cost, 1 quirk, 1 perk.
Success Danger avoided. 1 quirk for harnessing the power; no adjustment for precautions.
Failure Damaging disaster. +7 days, +10% cost.
Critical Failure Disastrous consequences. Item destroyed. Lose 25% of the item’s market price and start over. Creators take 1d6 points of damage per item’s caster level of an energy type appropriate to the disaster.

Natural Wonder

During a stage of the item’s creation in a natural setting, a rare wonder of nature reveals itself.

Tasks

Reflect on the Wonder’s Beauty Craft (item’s type) DC 20 + item’s caster level
Show Respect for Nature Knowledge (nature) DC 20 + item’s caster level

Results

Critical Success Wondrous boon. –10% cost, 1 perk.
Success Inspiring wonder. –5% cost, 1 quirk.
Failure Ephemeral wonder. +1 day, 1 quirk.
Critical Failure Distracting wonder. +7 days, +5% cost, 1 quirk.

Otherworldly Aid

Otherworldly beings are tampering with your item’s creation in an attempt to assist you.

Tasks

Alter Construction Accordingly Craft (item’s type) DC 20 + item’s caster level
Respectfully Redirect Their Efforts Diplomacy DC 20 + item’s caster level

Results

Critical Success Incredible Aid. –6 days, –10% cost, 1 quirk.
Success Effective Aid. –3 days, –5% cost, 1 quirk.
Failure Ineffective Aid. 1 quirk.
Critical Failure Disaster. +3 days, +10% cost, 1 quirk, 1 flaw.

Otherworldly Interference

Otherworldly beings are meddling with your item’s creation, whether from near or afar.

Tasks

Convince Them to Stop Diplomacy DC 20 + item’s caster level
Use Protective Measures Knowledge (religion or planes) DC 20 + item’s caster level

Results

Critical Success Otherworldly repairs. –3 days, –10% cost, 1 quirk.
Success Inconsequential interference. No adjustment.
Failure Unrelenting interference. +5% cost, 1 quirk.
Critical Failure Severe interference. +3 days, +5% cost, 1 quirk, 1 flaw.

Personal Surge

A surge of beneficial power springs up from unknown depths within you.

Tasks

Embrace the Power Use Magic Device DC 20 + item’s caster level
Focus the Surge Spellcraft DC 20 + item’s caster level

Results

Critical Success Incredible surge. –3 days, –5% cost, 1 perk.
Success Surging boost. –1 day, –5% cost.
Failure Squandered surge. 1 quirk.
Critical Failure Overload. +5% cost, 1 quirk, 1 flaw.

Sign from the Gods

During the creation process, you receive signs that indicate your patron’s favor.

Tasks

Donate to the Faith Donate 5% of the item’s market price or more to the patron’s interests
Offer Prayers of Thanks Knowledge (religion) DC 20 + item’s caster level

Results

Critical Success Divine intervention. Halve the remaining number of days, 1 perk.
Success Favor’s blessing. 1 perk.
Failure Ingratitude’s comeuppance. 1 flaw.
Critical Failure