Rules Index | GM Screen


Pathfinder Unchained / Simple Monster Creation / Step 7: Monster Options / Social Options

Miscellaneous

Source Pathfinder Unchained pg. 239
These options primarily factor into interactions other than combat. Most of them are good for creating adversaries who present a noncombat challenge or for quickly generating NPC allies with useful abilities.

Alertness: When attempting a Perception or Sense Motive check, the monster rolls twice and takes the higher result.

Animal Talker: The monster can speak with animals, and gains Handle Animal as an additional master skill.

Knowledgeable: When attempting any Knowledge check, the monster rolls twice and takes the higher result.

Liar: When attempting a Bluff, Disguise, or Stealth skill check, the monster rolls twice and takes the higher result. The monster’s lies can’t be detected by magic unless the one attempting to detect them succeeds at a caster level check (DC = 15 + the monster’s CR).

Linguist: The monster speaks, reads, and understands all languages.

Mercantile Savvy: When attempting an Appraise check, the monster rolls twice and takes the higher result. In addition, the monster can attempt to identify magic items without casting detect magic, using Appraise instead of Spellcraft. If the monster fails, it can’t attempt to identify the same item again.

Persuasive: When attempting a Charisma-based skill check, the monster rolls twice and takes the higher result.

Slippery Mind: If the monster would be affected by an enchantment spell or effect and fails its saving throw, it can repeat the saving throw attempt 1 round later.

Sound Mimicry: The monster can perfectly mimic sounds, and possibly voices. It gains Bluff as an additional master skill, and can attempt a Bluff check opposed by its targets’ Sense Motive checks to mimic a sound convincingly. The target takes a –8 penalty if it’s unfamiliar with the type of sound or creature being imitated.

Telepathy: The monster can mentally communicate with any creature within 100 feet that has a language.