|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
FAQ
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
FAQ
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules Index
|
GM Screen
Pathfinder Unchained
/
Simple Monster Creation
Step 9: Damage
Source
Pathfinder Unchained pg. 241
Each weapon and type of natural attack has a damage dice value associated with it. The values in the monster arrays from Step 1 give only the total amount of damage each attack deals. Assigning the right damage dice to each of a monster’s attacks helps make it fit more naturally with the rest of the game’s rules. For damage dice for natural attacks, reference Table 3–1: Natural Attacks by Size on page 302 of the
Bestiary
.
Assigning Damage
Source
Pathfinder Unchained pg. 241
For each of the monster’s attacks, cross-reference the total amount of damage dealt with its appropriate die size on the table below. This will assign a value of damage dice to roll plus a flat modifier to the damage. Use these dice and modifiers to roll the attack’s damage.
For example, if you have a CR 5 combatant using a weapon, its high damage value for a single attack is 11. If you give it a short sword (which deals 1d6 points of damage), you’d check the 9–11 row against the 1d6 column to get 1d6+7.
Table 5-9: Damage Dice Values
Damage
1d4
1d6
1d8
1d10
1d12
2d6
3d6
4-5
1d4+2
1d6+1
1d8+0
1d10-1
1d12-2
2d6-3
3d6-5
6-8
1d4+5
1d6+4
1d8+3
1d10+2
1d12+1
2d6+0
3d6-2
9-11
1d4+8
1d6+7
1d8+6
1d10+5
1d12+4
2d6+3
3d6+1
12-14
1d4+11
1d6+10
1d8+9
1d10+8
1d12+7
2d6+6
3d6+4
15-17
1d4+14
1d6+13
1d8+12
1d10+11
1d12+10
2d6+9
3d6+7
18-20
1d4+17
1d6+16
1d8+15
1d10+14
1d12+13
2d6+12
3d6+10
21-23
1d4+20
1d6+19
1d8+18
1d10+17
1d12+16
2d6+15
3d6+13
24-26
1d4+23
1d6+22
1d8+21
1d10+20
1d12+19
2d6+18
3d6+16
27-29
1d4+26
1d6+25
1d8+24
1d10+23
1d12+22
2d6+21
3d6+19
30-32
1d4+29
1d6+28
1d8+27
1d10+26
1d12+25
2d6+24
3d6+22
33-35
1d4+32
1d6+31
1d8+30
1d10+29
1d12+28
2d6+27
3d6+25
36-38
1d4+35
1d6+34
1d8+33
1d10+32
1d12+31
2d6+30
3d6+28
39-41
1d4+38
1d6+37
1d8+36
1d10+35
1d12+34
2d6+33
3d6+31
42-44
1d4+41
1d6+40
1d8+39
1d10+38
1d12+37
2d6+36
3d6+34
45-47
1d4+44
1d6+43
1d8+42
1d10+41
1d12+40
2d6+39
3d6+37
48-50
1d4+47
1d6+46
1d8+45
1d10+44
1d12+43
2d6+42
3d6+40
51-53
1d4+50
1d6+49
1d8+48
1d10+47
1d12+46
2d6+45
3d6+43
54-56
1d4+53
1d6+52
1d8+51
1d10+50
1d12+49
2d6+48
3d6+46
57-59
1d4+56
1d6+55
1d8+54
1d10+53
1d12+52
2d6+51
3d6+49
60-62
1d4+59
1d6+58
1d8+57
1d10+56
1d12+55
2d6+54
3d6+52
63-65
1d4+62
1d6+61
1d8+60
1d10+59
1d12+58
2d6+57
3d6+55
66-68
1d4+65
1d6+64
1d8+63
1d10+62
1d12+61
2d6+60
3d6+58
69-71
1d4+68
1d6+67
1d8+66
1d10+65
1d12+64
2d6+63
3d6+61
72-74
1d4+71
1d6+70
1d8+69
1d10+68
1d12+67
2d6+66
3d6+64
75-77
1d4+74
1d6+73
1d8+72
1d10+71
1d12+70
2d6+69
3d6+67
78-80
1d4+77
1d6+76
1d8+75
1d10+74
1d12+73
2d6+72
3d6+70
81-83
1d4+80
1d6+79
1d8+78
1d10+77
1d12+76
2d6+75
3d6+73
84-86
1d4+83
1d6+82
1d8+81
1d10+80
1d12+79
2d6+78
3d6+76
87-89
1d4+86
1d6+85
1d8+84
1d10+83
1d12+82
2d6+81
3d6+79
90-92
1d4+89
1d6+88
1d8+87
1d10+86
1d12+85
2d6+84
3d6+82
93-95
1d4+92
1d6+91
1d8+90
1d10+89
1d12+88
2d6+87
3d6+85
96-98
1d4+95
1d6+94
1d8+93
1d10+92
1d12+91
2d6+90
3d6+88
99-101
1d4+98
1d6+97
1d8+96
1d10+95
1d12+94
2d6+93
3d6+91
Giving a Monster More Attacks
Source
Pathfinder Unchained pg. 241
If a monster needs more attacks than the array allows, calculate the damage yourself. Start by combining the damage values in the monster’s array: a monster that deals 20 points of damage with two natural attacks should deal 40 points of damage total. If the monster has a large number of secondary attacks (which are less likely to hit), increase the total damage value by 25% or 50%. Finally, divide the total among all attacks before using the table. You don’t have to distribute it evenly if some attacks should deal less damage.
If you want to increase both the number of attacks and damage output, use the extra attack option instead.