|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
FAQ
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
FAQ
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules Index
|
GM Screen
Pathfinder Unchained
/
Simple Monster Creation
/
Monster Creation Examples
/
Monster Examples
Bat Swarm
Source
Pathfinder Unchained pg. 246
The
bat swarm
is straightforward to create, but its swarm subtype is complicated and grants it additional features that make it unlike other monsters.
Array
: Since a bat swarm is made up of creatures with only animal intelligence, the combatant array is the only choice for it that makes sense.
Creature Type
: The animal type increases the bat swarm’s Fortitude and Reflex bonuses each from +3 to +5 and grants low-light vision, but it mandates an Intelligence modifier of either –4 or –5. Bats are slightly more intelligent than some other animals, so they have a –4 modifier.
Subtype
: The swarm subtype grants the bat swarm its various immunities, vulnerability to area effects, swarm traits, swarm attack, and distraction.
Size
: The bat swarm is made up of many Diminutive creatures, so it gains a +4 bonus to touch and flat-footed AC. As a swarm, it doesn’t have CMB or CMD, so the size adjustments to those numbers are ignored. It also gains Fly and Stealth as master skills.
Options
: The bat swarm’s option is a weaker variant of the bleed attack option.
Skills
: Other than the master skills from size, the bat swarm’s echolocation enhances its ability to notice things, so it gets Perception as a master skill. That’s already plenty of skills for an animal, so the bat swarm doesn’t have any good skills.
Bat Swarm CR/HD 2
Init
+3; Perception +10 (blindsense 20 ft., low-light vision)
Size
Diminutive (10 ft.);
Speed
5 ft., fly 40 ft. (good)
Defenses
AC
16 (touch 16, flat-footed 16);
Fort
+5,
Ref
+5,
Will
+1
hp
22;
Immune
bull rush, critical hits, flanking, grapple, spells that target a specific number of creatures, trip, weapon damage
Weakness
+50% damage from area effects
Defense Options
swarm traits
Attacks
Melee
swarm (all targets in the swarm’s space) always hits (1d6 plus 1 bleed)
Attack Options
(DC 11) distraction
Statistics
Str
–4,
Dex
+3,
Con
+1,
Int
–4,
Wis
+2; Fly +10, Stealth +10
XP
600; N animal (swarm)