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Pathfinder Unchained / Simple Monster Creation / Monster Creation Examples / Monster Examples

Fire Giant

Source Pathfinder Unchained pg. 247
This monster uses different gear than the Bestiary fire giant, but has the same CR.
Array: The fire giant uses the combatant array.
Creature Type: As a humanoid, the giant increases its Fort +save from +11 to +13.
Subtype: The giant graft gives the giant low-light vision and adds Intimidate as a good skill.
Size: Being Large changes the giant’s touch AC from 15 to 14 and its flat-footed AC from 19 to 20. The giant’s CMB increases from +18 to +20.
Options: The monster has one combat option and one of any type. The extra armor option alters the giant’s AC to 28 (touch 8, flat-footed 24) and makes its speed 30 feet instead of 40 feet. The magic weapon (bane) option causes the giant’s greataxe to deal additional damage to dwarves. The monster has rock throwing as a bonus option, and 3 points of that attack’s bludgeoning damage have been replaced with 1d6 points of fire damage since the giant heats the rocks.
Skills: This giant is primarily a brute, so its master skill in Climb and the good skill from the giant subtype are sufficient to cover its skills. The GM ignores the remaining two good skills from the combatant array.
Damage: The giant is less adept at ranged attacks, so its rock throw attack uses low attack and damage values.

Fire Giant   CR/HD 10

Init +0; Perception +14 (low-light vision)
Size Large (10 ft.); Speed 30 ft.

Defenses

AC 28 (touch 8, flat-footed 24); Fort +13, Ref +11, Will +9; CMD 30
hp 143; Immune fire
Weakness vulnerability to cold
Defensive Options rock throwing

Attacks

Melee dwarf-bane greataxe (reach 10 ft.) +18/+13/+8 (3d6+19/×3 [+2d6 against dwarves]) or 2 slams (reach 10 ft.) +18 (1d8+21)
Ranged rock (range 120 ft.) +13 (1d8+15 plus 1d6 fire)
CMB +20

Statistics

Str +7, Con +5, Wis +3; Climb +18, Intimidate +14 XP 9,600; LE humanoid (fire, giant)