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Occult Rules
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Running an Occult Game
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Occult Themes
Spiritual Warfare
Source
Occult Adventures pg. 221
Occult elements such as Mysteries within Mysteries, The Price and Power of Knowledge, and Fates Worse Than Death can combine to create a powerful overriding campaign theme highlighting the struggle for dominance between the worlds of the living and the dead. The veils between the worlds are worn thin. Haunts, ghosts, and lost souls are commonplace, though they are not the true antagonists; in such campaigns, the real villains are often powerful outsiders with legions of minions who specialize in the harvesting of souls for a profitable black market in the nether realms. Spirits who seek rest are a common occurrence, and PCs are tasked with discovering the means to help the dead move on one way or another, either through completing tasks a soul left incomplete in life, or by laying the spirit to rest permanently through force of might. Stakes are high in such games, and death is never the end.