|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
FAQ
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
FAQ
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules Index
|
GM Screen
Occult Rules
/
Running an Occult Game
/
Occult Adventure Seeds
Feast of Souls
Source
Occult Adventures pg. 223
With alarming frequency, the rising of the morning sun reveals multiple brutal murders from the night before, and the victims’ souls, now separated from their mortal vessels, have failed to answer their bereaved relatives’ calls during seances. Someone, or something, is harvesting the souls of the deceased before they can reach their ultimate reward.
Discovery
: The PCs encounter two competing seance circles that seek to uncover the murderer and the fate of the victims’ souls. But both groups’ ambitions are murky, and their combativeness threatens to rip the community apart. The PCs enter this chaotic scene as desperation sets in among the victims’ families, who only want the comfort of knowing their relatives’ souls have found final rest.
Adversary
: The seance circles began with good intentions, but one of them is unwittingly the pawn of a
night hag
, unknowingly concealing her dread ambitions. The night hag has extorted the local thieves’ guild to gain its services by holding its leader hostage with her dream haunting ability. The guild is now murdering innocent victims so that she can bind their souls to her heartstone. She has also extorted a talented spiritualist in service to one seance circle to use his phantom in place of the rival circle’s summoned spirits, sabotaging the group closest to discovering the terrible secret behind the murders by spreading disinformation and deceit. The PCs must reveal the truth behind these proceedings by exposing the fraudulent spiritualist or infiltrating the thieves’ guild to discover the identity of the true mastermind behind the murders, before they can finally shatter the hag’s heartstone and bring rest to the souls of the dead.
Further Adventures
: Destroying the hag’s heartstone frees the bound souls within, but did the hag have a deeper, more insidious motivation than the mere collection of souls for profit in the evil planes? Perhaps she had captured the spirit of a powerful, corrupt entity that now threatens the city with darker strife after gaining its freedom. The PCs have brought peace to the community for a time, but at what price, and what deadly machinations await?