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The Menhir

Source Occult Adventures pg. 224
Every generation, the people of a village on a windswept moor venture out to a solitary menhir, where they join hands and say old words in a language that’s been passed down from generation to generation. Farther from this place, in a hidden hillside glen, is a smaller circle of stones—one for every generation— with human bones buried below, the remains of offerings.

Discovery: The PCs stop at the village during the course of their adventures. During their stay, the villagers welcome them and throw a feast, declaring one PC to be the “monarch” of the harvest and a villager the PC’s symbolic “consort.” During the night, the villagers make a clumsy attempt to abduct the honored PC and bring him to the menhir (if they fail to abduct the PC, they snatch a second villager instead). The villagers abandon their homes and gather around the menhir, chanting words in a forgotten language. The chosen monarchs are within the circle, seemingly unharmed. If the PCs don’t interfere, the next day the king and queen are simply gone, and the villagers claim ignorance of their whereabouts and seem reluctant to investigate.

Adversary: A psychic ghost or aberrant horror bound to the menhir manifests every generation to feed on the offerings provided by the villagers. When the being feeds, the menhir glows with a soft golden radiance, and the land for miles around becomes rich and fertile for a whole generation. If the PCs stake out the menhir during the night of the sacrifice, they have a chance to fight the creature, and if they rescue the sacrifices, the creature comes after them.

Further Adventures: Creatures of psychic power are attracted to a ley line passing through the menhir. Following the ley line leads to other villages with their own menhirs; those that were denied their sacrifices are now surrounded by dry and desolate land where nothing lives. Ley lines lead from these menhirs as well, on and on throughout the world. Generation after generation, the beings bound to these menhirs feed and grow more powerful. How can the PCs release the common folk from these mysterious horrors?