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GM Screen
Occult Rules
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Running an Occult Game
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Occult Adventure Seeds
Mind Trap
Source
Occult Adventures pg. 224
The PCs find a remarkable amount of success during their exploits, but all is not as it seems.
Discovery
: After concluding a previous adventure, the PCs celebrate a job well done. During their revelry, they meet a woman who is excited for their success and invites them to her villa. She offers comfortable beds, fine foods and drinks, and the run of her abode. She tells them they are welcome to stay as long as they like, if they help her with a simple task.
Adversary
: The woman is actually the consciousness of an ancient being imprisoned within an immersive mindscape. It long ago stopped trying to escape its mental prison, and now all it wants is some companionship. The PCs were unknowingly drawn into the consciousness’s mindscape at some point during their previous adventure, and are now trapped there with it. The consciousness creates whatever the characters desire, weaving a compelling tapestry of experience at first indistinguishable from the material world. Eventually, the characters figure out that wealth, fame, and fortune are falling into their laps just a little too easily and realize they must find a way out of the mindscape.
Further Adventures
: The PCs might decide to destroy the mindscape—perhaps by traveling to the Dimension of Dreams, and possibly even freeing the ancient consciousness in the process. Other trapped creatures might exist inside the mindscape, and freeing them might provide the characters with future contacts or adversaries.