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Occult Rules
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Occult Adventure Seeds
The Order
Source
Occult Adventures pg. 225
Following a series of disasters or a virulent plague, the desperate populace places its faith in a fanatical faction of an otherwise reputable church. With great resources now at their disposal, the zealots promise to undo the curse by appeasing the gods through punishment of evildoers and heretics.
Discovery
: “Witch hunters” begin an inquisition and arrest anyone who dabbles in magic or the supernatural, including clerics of other faiths. The PCs enter the scene when the witch hunters attempt to arrest them or their allies, or when family members and close associates are captured by the order.
Adversary
: Outwardly, the leader of the order, the Truthseeker, appears to be its most rational and penitent member. In truth, this person is a psychic tyrant who uses his abilities to read minds and expose enemies of the order. In short time, the splinter faction becomes a powerful cult as the Truthseeker trains the witch hunters to read minds and tell the future. The PCs might simply rescue their allies from the order, or they might expose the Truthseeker.
Further Adventures
: As the Truthseeker’s cult gathers power, how does the original church respond? How many cities and towns has it infiltrated, and how readily does it swell its numbers? Did the cultists cause the tragic events that led to their rise to power? Even if the PCs stop the Truthseeker, is another cult member ready to take up the mantle?