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GM Screen
Occult Rules
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Loci Spirits
Loci Spirit Rules
Source
Occult Adventures pg. 226
The emanating feelings of peace and protective warmth make a loci spirit obvious to those within its area. A loci spirit is always LG, NG, or CG in alignment and has the aura of a good outsider for the purposes of
detect good
and similar magic.
A loci spirit can infuse an area with a maximum radius of 5 feet × the spirit’s CR, but the actual area is usually limited by the size and shape of the area tied to the spirit’s origin.
Permanent Effects
: A loci spirit generates at least one of the three following permanent effects within the area it inhabits. A loci spirit may possess an additional ongoing permanent effect, and each effect beyond the first increases the loci spirit’s CR by 1.
Energized
: The DC to resist positive channeled energy within the loci spirit’s area gains a +4 sacred bonus, and the DC to resist negative energy is reduced by 4. Spell resistance does not apply to this effect.
Protective
: The loci spirit’s area is warded by a
magic circle against evil
effect.
Sacred
: Every undead creature entering the area of a loci spirit takes a –1 penalty on attack rolls, damage rolls, and saving throws.
In addition to the permanent effect, each loci spirit has a ceremonial effect that another creature can activate by performing a specific ceremonial activity. Knowledge of the appropriate ceremony to activate a loci spirit’s ceremonial effect is rare and can be a reward in its own right, but the GM can allow a creature to attempt a Knowledge (planes) or Knowledge (religion) check, as appropriate, with a DC equal to 20 + the loci spirit’s CR to gain clues about or even fully determine the details of the ceremony.
The ceremony to manifest a loci spirit’s ceremonial effect requires the celebrant to perform each of the requisite skill checks detailed in the loci spirit’s stat block. When the celebrant successfully completes the ceremony, the loci spirit immediately manifests its effect.
Manifestation Type
: Each loci spirit’s ceremonial effect has one of the following manifestation types.
Singular
: The effect targets or affects only the celebrant.
Coterie
: The effect targets all creatures in the loci spirit’s area or is potentially useful to creatures other than the celebrant (for instance, creating something that anyone could use would be a coterie manifestation).
Boon
: The effect targets all creatures in the loci spirit’s area with a boon allowing affected characters to use the effect within the next 24 hours as an immediate action. A creature can benefit from only one boon from a loci spirit at a time.
After a loci spirit manifests its ceremonial effect, or after a failed ceremony, the spirit can’t manifest the effect again for another 24 hours.