|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
FAQ
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
FAQ
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules Index
|
GM Screen
Occult Rules
/
Running an Occult Game
/
Occult Locations
/
Mindscapes
/
Mindscape Traits
Shape and Size Traits
Source
Occult Adventures pg. 236
When the mindscape is manifested, the creator decides on the shape and size of the mental locale. Each of the following categories is possible.
Finite
: A finite mindscape has clearly discernible boundaries and limits to its space. Either there is no way to move beyond those boundaries, or there is simply nothingness beyond them. A finite mindscape might be a cavity within an endless expanse of stone, or it could be the interior of a cottage with nothing beyond the doors and windows but blackness and oblivion. Binary mindscapes are always finite.
Infinite
: A mindscape of this shape and size stretches on forever, or at least those within it perceive it as such for all practical purposes. This might result in an endless void in three dimensions, perfectly flat ground that stretches as far as the eye can see, or an endless ocean. Individual objects within the mindscape might be defined by their limits, such as a building sitting in the middle of an endless plain, or a series of floating chunks of rock within the void.
Self-Contained Shape
: A mindscape exhibiting this physical trait might seem to go on forever, but its spatial relations actually fold back upon themselves, no matter which direction creatures within it travel. Such a mindscape might consist of an staircase that is somehow a loop, a winding tunnel that appears straight but starts and ends in the same place, or a tesseract where exiting on one side of the cube always returns the traveler to the opposite side. A self-contained medieval keep, for example, might allow travelers to exit the front gate only to find themselves reentering by the rear portal.