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Mastering Intrigue / Heists / Building a Heist

Step 2: Determine Scope

Source Ultimate Intrigue pg. 119
When figuring out how large and involved the heist will be, a GM should consider how much time she wants to invest in the encounter, both in preparation and at the table. The relative importance the heist plays in the group’s ongoing adventures also affects the scope, as does, in most cases, the value of their goal. A minor goal that should take only a day or less to achieve should be a simple heist, and one that’s vital to the campaign’s progress should be complex.

Simple: A simple heist usually requires one to two obstacles per person and can typically be planned and pulled off in a single day. Simple heists require little work in advance, and generally don’t derail the larger storyline for long. They are also quick and manageable as a first introduction to using heists in a campaign. Examples include breaking someone out of a town jail, a spur-ofthe- moment theft from a merchant’s shop, or stealing documents from a low-level government bureaucrat.

Moderate: A moderate heist typically includes three to four obstacles per person and is likely to require several days to complete. Moderate heists function well as a main feature of a single game session or two, and require at least a few hours to plan. They are most suitable for players already familiar with how to plan and execute a heist, who can handle more complexity. Some examples include replacing a signet ring with a forgery long enough to craft fake documents (and then returning the original), rescuing a prisoner from solitary confinement in a well-guarded prison, or stealing a valuable item from a keep.

Complex: A complex heist includes five or more obstacles per person and could take a week, a month, or even longer to complete. This is the centerpiece of a major campaign arc and requires planning over an extended period of time. The heist itself will likely dominate multiple gaming sessions and drive a central plot thread in the campaign. Examples of major heist arcs include stealing the crown jewels from a heavily guarded castle or smuggling a political prisoner and his family out of enemy territory. Large, complex heists require days or weeks of reconnaissance, placing people on the “inside” in trusted roles, side adventures to acquire detailed floor plans, timed practice runs, and intimate knowledge of traps, tricks, and spells. This is the kind of intricate thievery around which entire movies or thriller novels are built.