Rules Index | GM Screen


Mastering Intrigue / Heists / Infiltration

Alternate Goals

Source Ultimate Intrigue pg. 128
An infiltration might have one of the same goals as a normal heist, or it could aim at one of the following goals instead. Because it is less complicated than a heist, an infiltration is typically suited to smaller and more immediate goals rather than campaign-changing ones.

Assassinate or Kidnap a Creature: The object of this infiltration is to kill or capture one or a small number of targets. It’s natural for a creature to let its guard down in the safety of its home or base, allowing you to catch it at its weakest. In many cases, striking at the leader will cause followers to flee or fall into infighting, thus removing the threat they present without direct conflict.

Spreading Propaganda: In this infiltration, the PC blends in with a population in order to spread misinformation. This sort of infiltration is particularly dangerous because, although the PC is in disguise, she needs to actively engage with people, often in public places. Usually this is done on behalf of a rival nation or organization in order to reduce morale and turn the populace against their leaders in preparation for a political or military takeover. Alternatively, the PC might act as an agent provocateur, urging the populace to rise up against their leaders, or inciting the leaders to attack another group. Spreading propaganda could involve placing posters, making graffiti, or otherwise conveying the propagandist’s message through art rather than interaction. This requires applying an appropriate Craft skill. To be truly effective, artistic propaganda still requires the infiltrator to interact with other people—though creating a massive work of propagandist art that requires multiple people to carry out could do the trick.

Perform Reconnaissance: The infiltrator is attempting to gather information about a location and its inhabitants. Details of the location’s defenses and defenders, as well as its strategic targets, allow her and her allies to be prepared for subsequent assaults, heists, or investigations against that location. Eavesdropping on a suspected criminal could allow the PC to catch him red-handed at his next crime or reveal the identities of others involved in the criminal operation. A less scrupulous character might use reconnaissance to blackmail a target by threatening to exploit or expose the secrets she discovers.