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GM Screen
Mastering Intrigue
/
Heists
/
Infiltration
Covers and Personas
Source
Ultimate Intrigue pg. 128
During a heist, and especially in an infiltration, a character might need to assume a cover: a false identity. This identity needs only a few details, like the person’s name, profession, and recent history. The most important aspect of a cover is consistency—the PC needs to keep any details straight so she doesn’t contradict herself later. A cover identity might involve an accent, mannerisms, a style of dress, and other quirks.
Much more involved than a cover, a persona is a fully fleshed-out identity crafted over months or years. The infiltrator needs to know every single detail about the persona, and might live as that persona for weeks at a time in order to keep up the charade. A long-term infiltration might require a persona rather than a cover.
A persona is thematically similar to a
vigilante’s
multiple identities, and the player of an infiltrator attempting long-term espionage should put as much effort into the details of the persona as she does into the backstory of her actual character. Though a character adopting a cover identity likely uses Bluff to fake any areas of expertise her cover identity is supposed to know, a character living as a persona picks up actual skills related to that persona over time, and might spend skill ranks in Craft, Knowledge, and Profession skills appropriate to her persona.
Quick Covers
: The following list gives some examples of covers that characters might adopt and pretenses for why they’re entering the location they’re infiltrating. If a player is having trouble coming up with a cover identity on short notice, you can use the following suggestions directly or as inspiration. They are broken out by their social role, but many cover identities apply to multiple roles.
Average Person
: Beggar, looking for a place to find shelter; chambermaid, coming to sweep the halls; rat catcher, hired after someone heard squeaking; shopkeeper, delivering an urgent order; herbalist, selling poultices and tinctures door to door.
Entertainer
: Bard-for-hire, come to perform a song at the bidding of a secret admirer; jester, looking for a noble in need of her antics; painter, in need of a patron and a location to create beautiful murals; big-city theatrical producer, searching for the next big star.
Holy Visitor
: Traveling priest, spreading the good word; soothsayer, come to deliver a dire warning; religious scholar, arriving to do research in the library.
Important Noble
: Child of a prominent duchess, in town to attend a falconry competition; veteran knight, visiting the countryside after a hard-won victory in a jousting competition; advisor to a desert prince, traveling to find new trading partners; herald, bringing news of the imminent arrival of his lord.
Officer of the Law
: Constable, coming to search for an escaped prisoner; barrister, investigating one of the property owner’s business rivals; tax collector, assessing the value of the establishment.
Wealthy Visitor
: Self-made merchant, seeking employees to buy and sell goods for her; hedonistic socialite, looking to hire locals to throw a big party; vacuous heir, looking for property to buy; gambler, trying to find players for a high-stakes game.