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GM Screen
Mastering Intrigue
/
Spells of Intrigue
/
High-Level Play (13+)
Abjuration
Source
Ultimate Intrigue pg. 162
At least one noteworthy abjuration spell becomes available at 15th level, with far-reaching effects.
Mind Blank
: The 8th-level spell mind blank is a powerful and versatile protection spell that becomes ubiquitous at high levels. Spells such as
discern location
can make people easy to find in high-level play, so a credible villain whose identity the PCs know should have
mind blank
cast on himself at all times. If the villain absolutely can’t employ a spellcaster with this spell, consider having him join forces with a hag coven (which can offer unlimited castings of
mind blank
spells each day) or equipping him with a
headband of sealed thoughts
.
The PCs are likely starting to cast
mind blank
as much as possible at this level as well, so the villains should put in at least as much effort. Obviously, the villain won’t be able to keep all his allies and staff under
mind blank
, which provides plenty of opportunities for clever PCs to exploit. For instance, though scrying on a nearby ally of the villain still doesn’t reveal the villain protected by
mind blank
, PCs might be able to notice a one-sided conversation that indicates that someone with
mind blank
is present.
It all comes down to the villain mustering a defense that is reasonable given his resources, and allowing the PCs to find a clever way to circumvent those defenses. No defense in the world is perfect. For instance, even if a villain somehow convinced a coven of hags to act as a source of
mind blank
for his entire network of allies, the hags become a new vulnerability. The PCs can capture one of the villain’s agents, discover information about the hags, and then eliminate the hags or scout out their coven’s domain in an attempt to ambush the villain on his way to reestablishing his
mind blank
.