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GM Screen
Mastering Intrigue
/
Verbal Duels
/
Setting the Scene
Assessing an Audience
Source
Ultimate Intrigue pg. 176
A duelist and any of her allies who have at least 10 minutes to interact with the crowd before a verbal duel begins can attempt a check to determine an audience bias (see below). Succeeding at a DC 15 Sense Motive check allows a duelist or one of her allies to learn one of the crowd’s biases. Sometimes assessing an audience can have a higher DC if the GM feels the crowd is particularly tight-lipped or their biases are otherwise obscured. Once a character attempts a Sense Motive check to assess an audience’s biases, she can’t retry that check, even if she has more time to study the audience.