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GM Screen
Mastering the Wild
/
The First World
/
Hazards of the First World
Pixie Pollen (CR 2)
Source
Ultimate Wilderness pg. 131
When strange spores or magical seeds from the First World sprout up through the planar verge, they can graft themselves onto existing flowering plants. Such plants flower profusely and in vivid colors of unearthly beauty, even blooming out of season. While this may be seen as a mark of divine blessing for their fecundity, this fey influence also infuses their natural nectar and pollen with a dreamy, soporific quality that entices the unwary to drowsy contemplation.
Animals, humanoids, and monstrous humanoids that come within 30 feet of a plant that exudes pixie pollen must succeed at a DC 10 Will save or become drowsy and inattentive of their surroundings, caught up in the loveliness of the flowers. Creatures that succeed at their saving throws but remain within the area must each attempt a new save once per minute to stave off the effects of the pixie pollen.
Affected creatures take a –5 penalty on Perception checks and a –2 penalty on saving throws against sleep effects; each such creature must attempt an additional Will save at the end of each round it remains within the area or become fascinated and unwilling to leave. If the fascinate effect is broken by an attack or through the help of an ally, a drowsy creature must attempt a new Will save each round to avoid becoming fascinated again.
In addition, each minute a drowsy creature remains within an area of pixie pollen, it must also succeed at a DC 10 Fortitude save or become fatigued (or exhausted if already fatigued). An exhausted creature that fails this save falls asleep for 1 minute, after which time it can attempt a new Fortitude save once per hour to awaken. Creatures with the Endurance feat can apply that bonus on their Fortitude save against this effect.
The effects of pixie pollen are supernatural, mind-affecting sleep effects.