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GM Screen
Bestiary
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Monster Creation
Step 6: Skills and Feats
Source
Pathfinder RPG Bestiary pg. 292
Using Table 1–4, determine how many skill ranks your creature has based on its type and Hit Dice. Assign these ranks as determined by the creature’s concept. A creature’s class skills are determined by its type (see the
creature types
). Creatures with a low Intelligence typically only have ranks in Dexterity- and Strength-based skills.
After you have assigned skills, it’s time to assign the creature’s feats. Each creature with an Intelligence score receives a number of feats equal to 1 + 1 per every 2 Hit Dice after the first (so, 1 at 1 HD, 2 at 3 HD, etc.). A creature must qualify to take a feat as normal. See Table 1–6 for a quick feat calculation chart.
Table 1-4: Creature Statistics by Type
Type
Hit Die
Base Attack Bonus (BAB)
Good Saving Throws
Skill Ranks*
Aberration
d8
HD x 3/4 (Medium BAB)
Will
4 + Int mod per HD
Animal
d8
HD x 3/4 (Medium BAB)
Fort, Ref
2 + Int mod per HD
Construct
d10
HD (Fast BAB)
—
2 + Int mod per HD
Dragon
d12
HD (Fast BAB)
Fort, Ref, Will
6 + Int mod per HD
Fey
d6
HD x 1/2 (Slow BAB)
Ref, Will
6 + Int mod per HD
Humanoid
d8
HD x 3/4 (Medium BAB)
Varies (any one)
2 + Int mod per HD
Magical Beast
d10
HD (Fast BAB)
Fort, Ref
2 + Int mod per HD
Monstrous Humanoid
d10
HD (Fast BAB)
Ref, Will
4 + Int mod per HD
Ooze
d8
HD x 3/4 (Medium BAB)
—
2 + Int mod per HD
Outsider
d10
HD (Fast BAB)
Varies (any two)
6 + Int mod per HD
Plant
d8
HD x 3/4 (Medium BAB)
Fort
2 + Int mod per HD
Undead
d8
HD x 3/4 (Medium BAB)
Will
4 + Int mod per HD
Vermin
d8
HD x 3/4 (Medium BAB)
Fort
2 + Int mod per HD
* As long as a creature has an Intelligence of at least 1, it gains a minimum of 1 skill point per Hit Die. Creatures with an Intelligence score of “—” gain no skill points or feats.