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GM Screen
Environment
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Traps
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Elements of a Trap
Bypass (Optional Element)
Source
PRPG Core Rulebook pg. 418
If the builder of a trap wants to be able to move past the trap after it is created or placed, it’s a good idea to build in a bypass mechanism: something that temporarily disarms the trap. Bypass elements are typically used only with mechanical traps; spell traps usually have built-in allowances for the caster to bypass them.
Lock
: A lock bypass requires a DC 30 Disable Device check to open.
Hidden Switch
: A hidden switch requires a DC 25 Perception check to locate.
Hidden Lock
: A hidden lock combines the features above, requiring a DC 25 Perception check to locate and a DC 30 Disable Device check to open.