|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
FAQ
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
FAQ
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules Index
|
GM Screen
Gamemastering
/
Creating NPCs
Step 4: Feats
Source
PRPG Core Rulebook pg. 452
After skills have been determined, the next step is to assign the NPC’s feats. Start by assigning all of the feats granted through class abilities. Next, assign the feats garnered from the NPC’s total character level (one feat for every two levels beyond 1st). Remember that humans receive an additional feat at 1st level. For simplified feat choices, select feats from the lists provided for the following character types.
Arcane Caster
:
Arcane Strike
,
Combat Casting
,
Eschew Materials
,
Greater Spell Focus
,
Greater Spell Penetration
,
Improved Initiative
,
Iron Will
,
item creation feats (all)
,
Lightning Reflexes
,
metamagic feats (all)
,
Spell Focus
,
Spell Mastery
,
Spell Penetration
, and
Toughness
.
Divine Caster (With Channeling)
:
Alignment Channel
,
Channel Smite
,
Combat Casting
,
Command Undead
,
Elemental Channel
,
Extra Channel
,
Improved Initiative
,
Improved Channel
,
Iron Will
,
item creation feats (all)
,
metamagic feats (all)
,
Power Attack
,
Selective Channeling
,
Spell Focus
,
Spell Penetration
,
Toughness
, and
Turn Undead
.
Divine Caster (Without Channeling)
:
Cleave
,
Combat Casting
,
Eschew Materials
,
Improved Initiative
,
Iron Will
,
item creation feats (all)
,
Lightning Reflexes
,
metamagic feats (all)
,
Natural Spell
,
Power Attack
,
Spell Focus
,
Spell Penetration
,
Toughness
, and
Weapon Focus
.
Melee (Finesse Fighter)
:
Combat Expertise
,
Combat Reflexes
,
Dazzling Display
,
Deadly Stroke
,
Dodge
,
Greater Vital Strike
,
Improved Disarm
,
Improved Feint
,
Improved Trip
,
Improved Vital Strike
,
Mobility
,
Spring Attack
,
Shatter Defenses
,
Vital Strike
,
Weapon Finesse
, and
Whirlwind Attack
.
Melee (Unarmed Fighter)
:
Combat Reflexes
,
Deflect Arrows
,
Dodge
,
Gorgon’s Fist
,
Improved Grapple
,
Improved Initiative
,
Improved Unarmed Strike
,
Medusa’s Wrath
,
Mobility
,
Scorpion Style
,
Snatch Arrows
,
Spring Attack
,
Stunning Fist
, and
Weapon Focus
.
Melee (Mounted)
:
Improved Critical
,
Improved Initiative
,
Mounted Combat
,
Power Attack
,
Ride-By Attack
,
Skill Focus (Ride)
,
Spirited Charge
,
Toughness
,
Trample
, and
Weapon Focus
.
Melee (Sword and Shield Fighter)
:
Cleave
,
Great Cleave
,
Great Fortitude
,
Greater Vital Strike
,
Improved Bull Rush
,
Improved Critical
,
Improved Initiative
,
Improved Vital Strike
,
Power Attack
,
Shield Focus
,
Shield Master
,
Shield Slam
,
Two-Weapon Fighting
,
Vital Strike
, and
Weapon Focus
.
Melee (Two-Handed Fighter)
:
Cleave
,
Great Cleave
,
Great Fortitude
,
Greater Vital Strike
,
Improved Bull Rush
,
Improved Critical
,
Improved Initiative
,
Improved Sunder
,
Improved Vital Strike
,
Power Attack
,
Vital Strike
, and
Weapon Focus
.
Melee (Two-Weapon Fighter)
:
Combat Reflexes
,
Dodge
,
Double Slice
,
Greater Two-Weapon Fighting
,
Greater Vital Strike
,
Improved Critical
,
Improved Initiative
,
Improved Two-Weapon Fighting
,
Improved Vital Strike
,
Two-Weapon Defense
, M,
Two-Weapon Rend
,
Vital Strike
, and
Weapon Focus
.
Ranged
:
Deadly Aim
,
Far Shot
,
Greater Vital Strike
,
Improved Initiative
,
Improved Vital Strike
,
Manyshot
,
Pinpoint Targeting
,
Point-Blank Shot
,
Precise Shot
,
Rapid Reload
,
Rapid Shot
,
Shot on the Run
,
Vital Strike
, and
Weapon Focus
.
Skill (most NPC classes)
:
Armor Proficiency (all)
,
Great Fortitude
,
Improved Initiative
,
Iron Will
,
Lightning Reflexes
,
Martial Weapon Proficiency
,
Run
,
Shield Proficiency
,
Skill Focus
, and
Toughness
.