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GameMastery Guide / Getting Started / Tone and Maturity

Sensitive Topics

Source GameMastery Guide pg. 11
Mature themes like cannibalism, drug use, gory violence, profanity, prostitution, and various forms of sexuality sometimes come up in the game, and not every group deals with them in the same way. Knowing the group of people you’re playing with and accurately gauging their comfort zone is crucial to keeping a session enjoyable. If you anticipate anyone at your table being uncomfortable with certain mature themes, talk to your players beforehand. Determine their preferred treatment of the issues, and respect their preferences when deciding how heavily you want to play up those themes. If your group openly discusses sexuality, fondly recalls the gruesome scenes from a favorite horror film, or makes frequent off-color jokes, then it’s probably fine including those themes in your campaign (though not necessarily—the player with the filthiest mouth or biggest slasher-movie collection might still be sensitive to certain issues). Instead of deciding everything ahead of time, you can also seed given elements into your adventure bit by bit to determine players’ comfort level. For example, if you have a lecherous nonplayer character attempting to seduce a player character, drop a few hints, subtle at first, and see if the character takes the bait. Watching the player’s reaction indicates their comfort level with the topic and lets you know how close to the boundary you can play. And of course, there’s a difference between dropping hints and innuendos and graphically describing the dwarven lovers’ sweaty embrace. A little mature content goes a long way.

Because combat is a core element of the game, violence happens. But just as children’s TV shows can provide action without gore, so too is there a spectrum in roleplaying. Violence, or rather how graphically violence is portrayed, is one element in determining how appropriate movies and video games are for different ages and sensibilities, and a similar determination can be made for different styles of roleplaying. Depending on the context, you can describe the same combat with a simple “you hit him with your sword,” or create a more visceral description of the same action: “Your blade slashes across his stomach; his skin parts like thin lips and vomits his entrails onto the floor.”

Adult themes can be an excellent way to get the characters to react to a villain or event. A foul villain who uses men and women as sexual playthings before strangling them in the carnal act can produce fear, anger, and a thirst for vengeance in even the most peaceful of characters. The level of comfort regarding violence can also change depending on the victim. While it may be perfectly acceptable for some groups to murder a bugbear villain, murdering a child—even for the greater good— is probably pushing the boundaries too far. In fact, involving children, animals, or other innocents at all can be a dangerous game—you might think that a villain who abuses animals is the ultimate example of depravity (and hence a great antagonist), but your players might not be prepared to talk about such things, even in the context of fighting against them. It’s also important that, if you enjoy a game involving a lot of questionable morality and “lesser of two evils” plots, your party has similar inclinations. Allying with an obvious evil character in pursuit of mutual goals might feel like gritty realism to you, but others might see it as in poor taste, or completely against their characters’ alignments. If you design an encounter that strains your paladin’s commitment to his beliefs, make sure the player enjoys that sort of thing. In all situations, be mindful of the group’s sensitivity and design your games accordingly.

If you feel certain styles or topics might turn off your players but still want to include them, consider testing the waters with your group by running that style of game as a one-shot and not something destructive to your regular campaign. When playing with strangers, young people, or with other potentially sensitive players, or when playing in a public place, it’s best to keep any adult content out of your games. While society tolerates violence to some extent, other adult topics better suit more private, mature groups. Remember, some players might not want to see gritty real-world topics in their lighthearted weekly game. Above all, know your players— the better you know the preferences of the group you play with, the more enjoyable the game will be for everyone involved.