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GM Screen
GameMastery Guide
/
Getting Started
/
Preparing to Run a Game
/
Seven Essentials for Good Preperation
Know the Story
Source
GameMastery Guide pg. 16
Some games don’t have much story—the characters simply endure whatever you decide to throw at them. But even such straightforward adventures will run a little better if you take time to consider how the adversaries came to be in the party’s way, what they’re doing when the party appears, and how they might react to intrusion.
Other games place the characters within an unfolding story. Before running such a game, stop to consider the story’s beginning, middle, and end. Note the key events and turning points in the tale, and pay special attention to events and developments that turn on character decisions or actions. Consider how you will present those turning points so that you can create a seamless narrative that flows naturally from the party’s actions.