Rules Index | GM Screen


GameMastery Guide / Getting Started / Preparing to Run a Game / One-Shot Games

Getting Started

Source GameMastery Guide pg. 18
A campaign offers something more than a series of adventures. A campaign gives context and depth to a group’s activities, making them part of a larger world. A properly constructed campaign also provides you with story elements, locations, personalities, and conflicts that serve as springboards for your creativity as you create adventures. Campaigns can be completely plotted out ahead of time, such as the 6-part Pathfinder Adventure Path series, which give GMs all the adventures and supplemental material they need to run a complete campaign, or they can be crafted on the fly, with GMs stringing adventures together just a session or two in advance. A Campaign Sheet is included in the back of this book, which you can use to plan and record all of the relevant details of your campaigns.