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GM Screen
GameMastery Guide
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Getting Started
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Preparing to Run a Game
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Essentials of Good Campaigns
Movers and Shakers
Source
GameMastery Guide pg. 19
Preparation is great, but sometimes you just want to play. Published adventures are perfect for this, but even those require a bit of reading ahead of time. If you want to truly wing it, with nothing more than a few notes and some dice, try flipping through some completed adventures for stat blocks you can use—at the very least, you’re going to need to know things like hit points, AC, and saves—or tag some creatures in a monster book. Sketch out as much of the plot as you feel you need; it could be a whole adventure, or just the first scene. Consider throwing in a big decision requiring party deliberation whenever you need a minute to figure out the next encounter, and remember that a fun roleplaying encounter with an oddball NPC can provide extensive entertainment without any math involved. For more tips on emergency game prep, see pages 48–49. And when in doubt—roll initiative!