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GM Screen
GameMastery Guide
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Running a Game
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How to Run a Game
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The Science of GMing
Gamemastering Basics
Source
GameMastery Guide pg. 34
While the heart of a roleplaying game is the story cooperatively created by the Game Master and the players, the physical tools used to play the game have an effect on the experience.
Dice Mechanics
Source
GameMastery Guide pg. 34
The Pathfinder Roleplaying Game uses dice to resolve events during the course of a game, such as whether the fighter hits the vampire or the vampire makes its save against the wizard’s spell. However, the type and number of dice used determines the statistical probability for each numerical outcome, and fiddling with these probabilities can introduce interesting effects.
A single die has an equal chance to produce any of its results; if you roll a d20, there is a 1-in-20 chance for a 1, or a 2, or a 20, and so on. That means those dreaded fumbles and beloved crits come up just as often as an unremarkable 7, 11, or 16. This type of roll result is called a
discrete uniform distribution
.
Two dice added together do not create an equal distribution of results; if you roll 3d6, there is only a 1-in- 216 chance for an 18 (by rolling three 6s), but a 27-in-216 chance to get an 11 (from multiple combinations of 3 3 4, 2 4 5, 2 3 6, and so on). That means the extreme values at the low and high end are much rarer than the middle values. This type of roll result is called a
normal distribution
, commonly known as a
bell curve
because graphing the results gives a line with a hump in the middle that tapers off toward the ends. The more dice you have in a roll, the more probable the middle results become (in the bell curve, the “bell” becomes taller and more narrow, and the rest of the curve is shorter and flatter).
Note that even though a d% is normally generated by two d10s, the result is still a discrete uniform distribution rather than a bell curve because the numbers on the two dice aren’t added together. It’s also worth noting that, when estimating average values such as damage, the average of a d6 is 3.5 rather than 3, as the lowest value possible on most dice is 1, not 0.
Game Accessories
Source
GameMastery Guide pg. 34
There are many game aids that help make sessions smoother and more memorable.
Art
: In a fantasy world where terrible beasts crush villages and flying cloud castles eclipse the sun, an evocative photo or painting can help set the mood or provide a backdrop for an encounter, or even an entire campaign. With millions of vacationers posting their photos to the internet and professional photographers displaying samples of their work online and in magazines, it’s possible to find free inspiration for almost any game scene, whether a castle, desert, island, or volcano. Most modern fantasy artists have online galleries featuring beautiful illustrations of fantastic creatures and locations, and many artists sell “coffee table books” of their artwork for easy browsing. Art books, history books, and travel books are rich sources for great photos, as are web pages of concept art from movies and television.
Combat Grid
: Many aspects of combat in the Pathfinder RPG assume the use of a grid to determine the relative positions of different creatures. You can simply use graph paper for battles, erasing and redrawing each creature’s location as it moves. However, most gamers prefer largerscale squares that are big enough to contain a token or miniature for each creature. Many groups use wet-erase “battlemats” with 1-inch grids; these durable mats roll up for easy storage or travel. Office supply stores carry easel pads with 1-inch grid paper, which are especially handy when you want to reuse a particular map multiple times (such as a prominent street or the PCs’ favorite tavern); laminating the pages or using a Plexiglass overlay (which is safe for dry-erase and wet-erase markers) extends the utility of these pages. Paizo’s GameMastery Flip-Mats are laminated, full-color, eight-panel mats of terrain or locations (desert, dungeon, forest, jungle, tavern, and so on), usable with wet-erase and dry-erase markers. Paizo’s Map Packs are collections of full-color 5" x 8" themed map cards (including generic structures for things like caravans, cities, farms, forests, towns) which you can use singly or to build larger areas or combine them with Flip- Mats. Many companies sell three-dimensional terrain, such as high-quality painted resin or fold-up paper models, and several companies sell inexpensive mapping software for creating your own gridded fantasy maps.
Critical Hit/Fumble Decks
: If you prefer a little more randomness and excitement in your games, augmenting critical hits and fumbles is a fun way to introduce chaos and extra bloodshed into combat. Dozens of tables with random results for critical hits and fumbles exist, but an easy, durable, and versatile way of handling this sort of thing is with Paizo’s
Critical Hit Deck
and
Critical Fumble Deck
. Each card in these decks has a different result depending on whether the relevant attack is bludgeoning, piercing, slashing, or magic, and the flavorful results vary from extra damage to ability score penalties to even more humiliating consequences.
Face Cards
: A picture is worth a thousand words, and even the most descriptive GM may have to deal with players who have a hard time remembering a specific NPC, as it’s a person they’ve never seen. To remedy this problem, you can use index cards with the name of the NPC and a photograph or an illustration, and show the card whenever the PCs encounter that character. For major or recurring NPCs, you might attach them to your GM screen so they’re always on display, or paste them into a player handout about the campaign setting.
To find good illustrations or photographs, look at collectible card games, magazines, and roleplaying games for appropriate historical and fantasy characters. Internet image searches for concept art generate good results, and can be further fine-tuned by adding race names to the search criteria. Given a large enough library of character illustrations, you can create a card for every significant NPC in your game—and the cards provide handy places for the players to record notes about that NPC. Of course, if that sounds like more work than you’re interested in, Paizo’s GameMastery Face Cards are specifically designed for this purpose: a deck of full-color, illustrated characters with a large, blank, writable area on the back for recording the character’s name and salient information.
Miniatures
: The ancestors of the Pathfinder Roleplaying Game are tactical wargames that used tokens or miniature figures (once called “figs” by gamers, though “minis” is the most common term now). Many players still find miniatures an invaluable asset for gaming. Miniatures exist for almost every type of character, from gnome wizards to elven bards or orc barbarians, in any combination of weapons, armor, and body types. Monsters are just as prevalent, and come in all shapes, sizes, and poses. A trip to a craft or toy store presents dozens of toys, plastic figurines, and action figures suitable for gaming; even if the scale isn’t quite right, the visual impact of a PC or monster miniature on the tabletop can help the players better visualize their allies and opponents—and placing an 8-inch-tall monster action figure in the middle of a party of 1-inch-tall PC minis can set the mood for a dangerous and exciting encounter. Weird monster action figures from movies, television, or other games can also spark the imagination for new creatures in a home campaign.
For decades, most miniatures were sold as unpainted metal or plastic, and painting and customizing miniatures required time and effort to create a visually appealing tabletop setup. While this is still popular, nowadays there are also companies that produce prepainted plastic miniatures or printable paper miniatures in PDF form. Even if you’re not interested in collecting or painting miniatures, consider rewarding a player who provides miniatures for the game with bonus XP ( just as you might reward a player who always hosts the game, or provides food for everyone). Painting minis is also a way to get a non-gamer spouse or significant other peripherally involved in the hobby; more than one “gamer widow” has earned kudos for painting miniatures without ever touching dice.
Initiative Tracker
: Combat is the most complex part of the game, and the easiest place for a session to bog down. Anything that helps speed up combat means everyone gets more done and has more opportunities for fun. The simplest way of handling this is to record each PC and monster name on a card; when combat starts, write each creature’s initiative score on its card and sort them into the initiative order. Thereafter, determining who’s next to act is just a matter of cycling through the cards. Ambitious GMs can add info to the monsters’ cards, such as hit points, special attack DCs, and other information relating to what the monster can do on its turn. (This can also be a useful place to record PC Perception checks and saves, so that you can make secret checks without asking players for their statistics.) Especially detailed initiative cards that resemble character sheets, with room for all of a creature’s relevant data, can remove the need to refer to a book.
Another method is using a larger surface like a cork board, marker board, or dry-erase board to track PC and monster initiative and status. If positioned so the players can see it as well, this also lets them know when their turns are coming up so they can plan ahead. Paizo’s
GameMastery Combat Pad
is a handy page-sized version of this—a magnetic dry/wet-erase board with dry/wet-erase magnets to indicate PCs and monsters. While it fulfills the same function as a pad of paper, the creature magnets make it easy to adjust initiative order for readied and delayed actions, and saves the GM the time and effort of rewriting all the PC names for every combat.
Item Cards
: Kill the monsters, take their treasure, and sort it all out later—it’s a standard tactic of most adventuring groups. So what happens when the players want to identify a stockpile of magic items from their last adventure? Just as face cards help players remember NPCs, a physical card describing an item (and perhaps a note about who it was taken from) helps the players remember the unusual items their PCs carry—and helps a busy GM keep track of what that bubbling green potion, smoking longsword, and bleeding gauntlet actually do. Paizo’s GameMastery Item Card line covers all the basics—weapons, armor, magic items, adventuring gear, and more, each with a full-color illustration and an erasable blank space on the back for keeping notes.
Gaming without Accessories
: Of course, sometimes you don’t want or need accessories at all—perhaps you’re gaming in a car, at a campsite, or somewhere else with limited space or materials. Many campaigns don’t use miniatures or a grid, even for combat. You can describe items verbally and not refer to cards or pictures. Crits are just extra damage and fumbles are misses. Character initiative is clockwise from the GM. Random results are determined by playing pick-a-number or rock-paperscissors. The appeal of roleplaying games is the shared experience of storytelling (whether the story is an epic quest or a monster bash), and humans have been telling stories together for thousands of years just with their minds and voices. Each gaming group is different; some like all the bells and whistles, some prefer simplicity and abstraction, and many fall somewhere in between. Just as the sort of campaign each group prefers is different, how they choose to play that campaign can vary from group to group or game to game.