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GameMastery Guide / Running a Game / How to Run a Game / The Science of GMing / Variant Play Experiences

Online Games

Source GameMastery Guide pg. 45
Since the birth of the Internet, GMs have been successfully taking their campaigns online. With an online campaign, you can play with people from anywhere in the world without leaving your own home. You can once again game with friends who have moved away, or make new friends from faraway places.

The two most common formats for online campaigns are messageboard games (which can also be conducted over email, if less conveniently) and live chat. In a messageboard game, the GM posts a description of events and asks for actions, and players post their replies. Though this method is slower, it carries no scheduling problems—players simply log on when they can and add their responses.

Live chat brings the play experience closer to that of a tabletop game. Everyone logs into the same chat channel at the same time. A live chat game moves slower than a tabletop one, but much faster than a messageboard game. Chat-based games require scheduling, however, and can be a significant headache when you have players from different time zones. Furthermore, absences may be more frequent until you get a solid group, as players are often less committed to an Internet game than an in-person engagement, but logs of missed game sessions allow absentees to quickly catch up on the action.