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GM Screen
GameMastery Guide
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Player Characters
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The Life of a Party
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Gathering A Group
Shared Goal
Source
GameMastery Guide pg. 64
Perhaps one character shows up at the entrance to a recently uncovered dungeon looking for her missing niece, and soon after a robed figure also approaches the entrance tracking down a kobold who stole his master’s book of arcane research. Both need to clear out the same dungeon, so they might as well work together. It’s the PCs’ objective, not their history, that brings them together in this case. While such happenstance can easily stretch credulity if numerous adventurers show up at a site all at the same time, chancing upon a character or another group with a similar destination or goal can be made to feel natural if it’s done thoughtfully. Unlike the shared past method, the characters must learn to trust one another over time, providing ample opportunities for roleplaying as characters feel each other out and create friendships and rivalries.