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GameMastery Guide / Player Characters / The Life of a Party

Handling Treasure

Source GameMastery Guide pg. 66
Over the course of any adventure, there are treasures to find and rewards to win. While the shape of these rewards can vary wildly (see Chapter 5), the way PCs handle such rewards can create a host of issues, the most common being how to divide treasure fairly. Groups should work out how their party divides treasure early on to avoid tensions mid-adventure, and GMs should watch for signs of growing resentment and offer advice as needed, keeping in mind the following factors.

By Need: While it’s easy enough to give every PC an equal share of the coins found or gained by selling art, jewelry, and easily liquidated items, desirable magic items and other unique treasures pose their own problems. If the group finds an item that would be beneficial to a certain character, most groups will allow that character to use it, for the good of all. If two characters want the same item, they can resolve who gets it by determining who would receive the greater benefit. Should this prove unclear or even, the players can determine who gets it by whatever method pleases them—high die roll, sharing the item, or even paying the other person for the privilege of using it—as long as the game keeps moving along. This is a simple system for the players, but relies on you providing equally useful items for every member of the party, which may stretch credulity.

By Value: In a more complex method of handling treasure, the characters collect their loot and wait to divide it until they’re safely out of harm’s way. Then the gp value of all the items is totaled, and every character takes a turn choosing an item. The value of that item is then subtracted from the character’s share of the overall treasure. This system ensures that characters who don’t find items they want among the treasure have money to buy other items, while characters who do want treasure items have proportionately less money.

NPC Shares: Seldom discussed, NPCs have their own motives. Does a cohort get a share of the treasure? A hireling or follower? An NPC who’s tagging along? An animal companion? Before splitting up treasure, the entire group—and any avaricious NPCs—should be on the same page about where the loot goes in the end (and such issues can conveniently resolve the problem of the character with too many hirelings or cohorts).