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GameMastery Guide
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Player Characters
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The Life of a Party
Death of a Hero
Source
GameMastery Guide pg. 67
Inevitably, whether in a dramatic sacrifice or merely through bad luck with the dice, player characters die. How the group reacts to the death—and what the now-characterless player does about the situation—can say a lot about your game. In most cases, the focus of all parties involved changes to making sure the recently deceased character can get back into the action as soon as possible. But should the circumstances of the character’s death render him beyond the party’s reach, it might be time to create a new character.
When to Resurrect
Source
GameMastery Guide pg. 67
Just because a companion has fallen and the party can afford to restore him doesn’t mean the player necessarily wants his character to come back. Death gives many players the perfect opportunity to abandon an old character for something new, or remedy a weakness in the party. The player of the deceased should always have a voice in determining whether or not his character is brought back to life, as no one benefits from bringing back a character who doesn’t want it.
By the same token, players with dead characters should understand that their companions are not obligated to restore them, especially if doing so would require hocking every item and using every gold piece the party possesses. The game should not be made less enjoyable— and the party crippled—just to reverse the unfortunate fate of a single character.
Back from the Grave
Source
GameMastery Guide pg. 67
Sometimes a group’s favorite character dies and for one reason or another can’t be resurrected. While there’s nothing preventing a player from tacking a “II” to the end of his character’s name and recreating him stat for stat, encourage your players to exercise a bit more creativity in making replacement characters.
A player looking for ways to get reinvolved in a game after his character’s death might look to individuals in his deceased character’s backstory, NPCs traveling with the group, or other story-based opportunities to add a new PC to the game. Ideally the player creates a new character distinctive from his last, but even if not, most character backstories provide reasons for such similarities. At the same time, a new character with his own unique reasons to pursue the party’s goals can mesh easily with an existing party and might have reason to know much of the plot of an ongoing campaign.
Forcing characters to cope with the loss of a party member, however, isn’t the only option to dealing with in-game deaths. If a character proves absolutely vital to a game, is the hinge that keeps a player invested, or was slain through an unfair technicality, the GM might consider finding a way to return the character to life. While openly ignoring the rules can feel weak and arbitrary, the GM might concoct a special deific favor or even an adventure-worthy plot to restore the deceased character. Doing so can strengthen a party, rewarding members for their reliance on and willingness to sacrifice for one another, and even give the group new reasons to adventure, but this tactic should be used sparingly lest a group lose its fear of death altogether.