|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
FAQ
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
FAQ
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules Index
|
GM Screen
GameMastery Guide
/
Creating a World
/
World Building
Tools of the Trade
Source
GameMastery Guide pg. 140
Every GM has his own preferred method of world creation. For some, this process starts and ends with pen and paper, in which case it’s often useful to have graph paper to help judge scale and create miniatures-ready maps, or a small notebook to carry around and record ideas as inspiration strikes. Yet not even those are necessary—part of the beauty of pen-and-paper RPGs lies in the freedom from material components.
For some GMs, technology can be a huge asset in world design. Programs such as dungeon-building and mapping software, name generators, and the like can be found for sale or for free on the Internet, and spreadsheets and wikis can be invaluable when keeping track of important names, dates, and other world details. More importantly, the Internet offers convenient access to a wealth of information and inspiration, such as online encyclopedias, atlases, and more. It’s the rare fantastical concept that hasn’t already been dreamed up or carried out by some real-world historical culture, and cribbing off real-world maps can be a godsend when you’re new to mapping or strapped for time. If you don’t have computer access, a local library can fulfill most of the same functions.
The following pages cover a number of questions you should consider when designing a setting, but sometimes the easiest place to start is with a single setting element, such as the city your players find themselves in at the start of the campaign.