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GameMastery Guide / Creating a World / World Building

Tools of the Trade

Source GameMastery Guide pg. 140
Every GM has his own preferred method of world creation. For some, this process starts and ends with pen and paper, in which case it’s often useful to have graph paper to help judge scale and create miniatures-ready maps, or a small notebook to carry around and record ideas as inspiration strikes. Yet not even those are necessary—part of the beauty of pen-and-paper RPGs lies in the freedom from material components.

For some GMs, technology can be a huge asset in world design. Programs such as dungeon-building and mapping software, name generators, and the like can be found for sale or for free on the Internet, and spreadsheets and wikis can be invaluable when keeping track of important names, dates, and other world details. More importantly, the Internet offers convenient access to a wealth of information and inspiration, such as online encyclopedias, atlases, and more. It’s the rare fantastical concept that hasn’t already been dreamed up or carried out by some real-world historical culture, and cribbing off real-world maps can be a godsend when you’re new to mapping or strapped for time. If you don’t have computer access, a local library can fulfill most of the same functions.

The following pages cover a number of questions you should consider when designing a setting, but sometimes the easiest place to start is with a single setting element, such as the city your players find themselves in at the start of the campaign.