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GameMastery Guide / Creating a World / Geography / Terrain Hierarchy

Elevations

Source GameMastery Guide pg. 147
Once your coastlines are set, draw in the outlines of where you want your region’s major mountain ranges to run. A mountain range outline should generally be long and narrow, perhaps with multiple “fingers” extending from its length, since mountains often form as continental plates push together to “wrinkle” the surface of a world. Mountain ranges that roughly follow a region’s coastline are common, as seen along the west coasts of North and South America. Volcanic activity can also cause mountains to rise—now’s a good time to place some volcanoes (preferably in a line along a mountainous coastline or a range of mountains). Once you have your mountainous regions placed, you can draw an increasing number of outlines around those mountains to show gradual changes in elevation as you work your way down to the coastline. Don’t be afraid to make these lower regions wide and large—you’ll need somewhere to put your deserts and large forests. Also remember that mountain ranges extending into oceans are an excellent source of realistic island chains.