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GM Screen
GameMastery Guide
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Creating a World
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Geography
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Terrain Hierarchy
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Source
GameMastery Guide pg. 147
Now you’re ready to start naming your regions and placing spots of interest like cities, dungeons, and other notable features. Keep in mind some simple rules here—cities are almost always found on rivers or shorelines, and you’d expect to see cave entrances in hilly or mountainous areas. If you’re drawing in national borders, remember that such divisions commonly fall along convenient geographical features, such as rivers or mountain ranges. Make sure to place plenty of intriguing adventure sites, too—it’s a good rule to place three adventure sites within a few day’s travel of each of your cities.