|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
FAQ
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
FAQ
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules Index
|
GM Screen
GameMastery Guide
/
Creating a World
/
Geography
/
Terrain Hierarchy
Breaking the Rules
Source
GameMastery Guide pg. 147
While these guidelines stress the importance of realism, don’t forget that you’re designing a fantasy world! Anything goes—feel free to have rivers flowing uphill, mountains that float on the ocean, deserts or forests that move, or swaths of ocean where the water drops away to expose portions of the sea bed. As long as you realize that these locations are unrealistic, you can design for them and explain them however you wish.