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GM Screen
GameMastery Guide
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Creating a World
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Cultural Considerations
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Core Elements of the People
Government and Law
Source
GameMastery Guide pg. 148
When cultures break down into nations, whether from tribal loyalties or other shifts in thinking, or grow too large for simple meetings or councils to oversee, they require more formal governance. Broadly speaking, there are three types of government: anarchic, or rule by consent of the governed; authoritarian, or rule by the few; and democratic, rule by voice of the people. In general, most fantasy nations fall into the first two categories, either too small or disorganized to have a central authority, or possessing a ruling class that keeps the rest of the nation firmly in line.
Authoritarian governments come in many forms, and each of these can combine with the other forms to create a different kind of government. Each culture has its own twists, and the world builder should consider the culture and decide which of the following is the most logical outgrowth of the people’s history. This style of government accords most strongly with the lawful alignments.
Aristocracy
: The rule of the “best,” in which the most accomplished members of society make decisions to help guide the rest. This often begins as a meritocracy, but frequently devolves into a plutocracy.
Kleptocracy
: A corruption-based government, generally based on a fallen version of other models of rule.
Magocracy
: Rule by mages, wizards, or shamans.
Monarchy
: Rule by a single person, with varying degrees of absolutism and heredity involved.
Plutocracy
: Rule by the wealthy.
Theocracy
: Rule by priests or by the church.
Anarchic governments are, by their very nature, limited in size. When people need to work together, they must do so by choice, rather than being forced through the threat of a greater government’s might. Some of these societies involve smaller tribal units, answering to a chief or matron, who sits on a (mostly) allied council of similar representatives. Members cannot (or do not) force each other into anything, except perhaps by threats of force or economic embargo. This form of government tends to give way to charismatic and ambitious leaders who establish an authoritarian government of one sort or another, and thus it usually exists for a relatively short time. But it can also arise in cultures with strong notions of individual liberty—both in expecting freedom and demanding it from others—which may make it more stable.
Democratic governments are a matter of definition. How free is the society, and who is free to vote? In ancient Greece, the birthplace of democracy, the councils were open only to male citizens; no slaves or women had a voice in the assembly. It is up to the world builder to determine who receives a vote in these democratic societies. Does the democracy extend across more than a single grouping of people, as in a small nation, or is it confined to a people in one area? Do the people gather in citywide assemblies? How often do these assemblies meet? Do the people send representatives (as in a representative democracy), or do they vote by mass acclamation?
The laws of a culture grow out of its values, and the government grows from its laws. For the most part, law springs from one of the bedrock concepts of the culture: honor, religion, kinship, loyalty, money, power, tradition, and others. Using the cultural character developed earlier, the world builder should examine what this culture values and what behaviors it uses to reinforce these values. Who sets the laws? Who interprets them?
Another consideration: Do the laws permit precedent, meaning they build on previous judicial interpretations, or is every case decided afresh based on the statutes in ancient tomes? If it’s the latter, then the outcomes of similar cases may bear no resemblance to each other. If the former, then every case heard in court adds another wrinkle to the law that must be considered, and a new breed arises to deal with these interpretations: lawyers, advocates, or solicitors. Keep in mind also that a broad, national law with established precedent makes trade easier, since merchants no longer have to learn the vagaries of law in far-flung towns and counties—and this in turn strengthens the nation.