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GM Screen
GameMastery Guide
/
Creating a World
/
The Primitive Society
/
Defining Primitive Culture
Leadership and Control
Source
GameMastery Guide pg. 150
A primitive culture rewards strength and intelligence in its leaders. Smart leaders show the people how to prosper. Strong leaders bring plunder and security. Different cultures place different values on their leaders, but they inevitably follow those who give them the greatest chance for survival. If raids and brutality are the means by which a culture survives, bloodthirst becomes a virtue. If guile and cunning prove more efficacious, then the culture develops them as its primary traits. Leaders, then, must demonstrate their abilities to earn and defend their positions, whether by leading war bands, luring enemies into snares and ambushes, or devising better methods for hunting and raising food. Those with aptitudes for magic or the divine can often lead as well, whether directly or through an advisory role.