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GM Screen
GameMastery Guide
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Creating a World
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Technology
Magic and Technology
Source
GameMastery Guide pg. 161
The question of how magic and science interact in your world is worth asking. Not just in terms of the laws and logic that each follows—though that helps—but how each is viewed and utilized by society. In a world with magic, is there any need for conventional science? If so, what factors determine which scholars pursue which? Which one is cheaper for the average peasant with a problem, and which is more reliable? How do the various churches view science? Do scientists and arcanists get along, or do they see each other as rivals? If they coexist, do the same individuals study both, and how do the different fields inform each other? Why bother with expensive, dangerous scientific experiments when you can cast a divination spell and have a deity personally verify or disprove your hypothesis?
In the end, neither magic nor science can truly replace the other, for every archer needs a basic understanding of physics, and the doctor who cures disease with moldy bread is every bit a magician to the uninitiated onlooker. By figuring out how the two interact and balance out, you can flesh out your cultures and be prepared when a player decides he wants to foster a scientific revolution in-game.