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GameMastery Guide / Creating a World / Time / The Age of the World

Ancient Worlds

Source GameMastery Guide pg. 163
In contrast to a young world, an ancient world has already hit the peak of its civilizations and is fast approaching its end. In the twilight of this setting, some races have been lost to history or have moved on to other shores in the multiverse. Technology may have come and gone, giving the setting either a dystopian, post-apocalyptic theme or a pastoral, back-to-nature aesthetic. Or it may have advanced to a truly astounding level, marrying the traditional fantasy elements to steampunk or cyberpunk tropes. If the world is ancient, tradition might be even more dominant over the lives of individuals. Sorcerers may no longer exist, having had their magical traits codified into the power of wizards. Barbarians and druids might no longer have a place, or perhaps their role is changed to that of degenerate savages.