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GameMastery Guide / Adventures / Urban / The Shape of Civilization / Settlements in Play

Settlement Government

Source GameMastery Guide pg. 206
Just like nations, towns and cities are ruled by governments. A settlement’s government not only helps to establish the flavor and feel of the community but also adjusts its modifiers. Choose one of the following as the settlement’s government.

Autocracy: A single individual chosen by the people rules the community. This leader’s actual title can vary— mayor, burgomaster, lord, or even royal titles like duke or prince are common. (No modifiers)

Council: A group of councilors, often composed of guild masters or members of the aristocracy, leads the settlement. (Society +4; Law and Lore –2)

Magical: An individual or group with potent magical power, such as a high priest, an archwizard, or even a magical monster, leads the community. (Lore +2; Corruption and Society –2; increase spellcasting by 1 level)

Overlord: The community’s ruler is a single individual who either seized control or inherited command of the settlement. (Corruption and Law +2; Crime and Society –2)

Secret Syndicate: An unofficial or illegal group like a thieves’ guild rules the settlement—they may use a puppet leader to maintain secrecy, but the group members pull the strings in town. (Corruption, Economy, and Crime +2; Law –6)