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GameMastery Guide / Advanced Topics / Fortune-Telling

Basic Fortune-Telling Methods

Source GameMastery Guide pg. 238
Many fortune-telling methods exist, and each has its pros and cons in terms of use in a roleplaying game. What follow are some of the more easily integrated fortunetelling methods and their strengths and weaknesses for a Game Master.

Cold Readings: A cold reading is when you decide to plunge into a fortune-telling situation without much—if any—preparation. This might occur because the players suddenly seek out a fortune-teller or because it suddenly seems right in your campaign.

For a cold reading, you can either revert to reading the palms of your players’ characters, throwing stones, using cards or dice, or other mystical-feeling methods. The critical thing with a cold reading is not to commit too anything too concrete or detailed in the fortuneteller’s answers. You haven’t prepared and committing to a possible game changer or other critical game element on the fly can come back to haunt you.

With such readings, attempt to give vague answers or ones filled with symbolism that the players can interpret (“I see a red hawk at your shoulder. Its left foot is crippled, a black ribbon tangled in its claws.”). While such prophecies might have little meaning initially, you can work manifestations of such revelations into future adventures—or not, depending on the legitimacy of your fortune-telling NPC.

True Randomness: With this method of fortunetelling you let the sticks, dice, cards, or stones fall as they may. Then it is up to you to interpret the results in a way that is useful and potentially meaningful for your players. This method works best if you write down a few possible results for each player. You can do this by listing several positive and negative results (say, having the upper numbers on dice tell something positive and the lower numbers mean a negative future). Doing so allows you to create a few vague and optional fates that work with your campaign and your characters’ abilities, but still afford the excitement of leaving the results up to chance.

False Randomness: Many fortune-telling methods can be made to look random while allowing you to remain in total control of the outcome. This is easiest to do with a prop like a spirit board, but can also be done easily with cards. The advantage to false randomness is that it allows you to give players specific information you want to impart about their futures. By spelling out words on a spirit board or stacking a deck so certain cards are revealed, you can impart meanings specific to the needs of your game. The disadvantage of this technique is that, if you mess up, players know you rigged the results and don’t feel as excited or as invested in the results as they might otherwise.