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GM Screen
Mastering Magic
/
Designing Spells
Spell Terminology
Source
Ultimate Magic pg. 128
It is essential for you to understand the terminology used in the game to describe spells and the effects they can create. Before designing a new spell, familiarize yourself with
“Chapter 9: Magic” in the
Core Rulebook
. In particular, be sure you understand the various
schools and subschools
and the spell stat block categories (components, range, and so on).
The following sections address aspects of spell design in order of their importance and relevance to making a balanced spell. For example, the components of a spell have very little to do with its power level unless an expensive focus or material component is involved, so components are discussed well after damage, range, duration, and saving throws.