|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
FAQ
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
FAQ
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules Index
|
GM Screen
Mastering Magic
/
Designing Spells
Spell Damage
Source
Ultimate Magic pg. 129
One of the easiest ways to measure an offensive spell’s power is to look at how much damage it does. Offensive spells are the easiest spells to design in the game, and there are dozens of examples of them in the
Core Rulebook
. A typical damage spell deals 1 die of damage (typically a d6) per caster level for an arcane spell (for example,
shocking grasp
or
fireball
), or 1 die of damage (typically a d6, but sometimes a d8) per two caster levels for a divine spell (for example,
searing light
).