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Shifter Class Details | Aspects | Archetypes

Aspects

Description Source: Ultimate Wilderness
A shifter draws her primary strength from an association with a specific type of animal. As a result, when a shifter uses her shifter aspect or wild shape class features, she can assume only the forms of her chosen aspects. Until reaching 5th level, a shifter has only a single aspect, but as she increases in level, she gains more control over her metamorphosis, allowing her to take on multiple aspects and even merge aspects.

All shifter aspects have a minor form and a major form. The minor form grants a shifter a few of the animal’s physical traits, while the major aspect is the form she takes on when she uses wild shape to fully transform into an animal. The list of abilities gained with the major aspect include those gained from the wild shape class feature, but the benefits gained from any resulting changes to size are not listed here (see beast shape II).

The following options represent only the most common choices used by shifters. Other aspects based on different animals certainly exist, and might grant similar powers or entirely new abilities based on the animal’s themes and nature. You can use the following aspects as guides for developing aspects of your own design, but if you wish to do so, you must secure your GM’s permission.

Description Source: Wilderness Origins
Shifters with a vermin aspect, such as dragonfly or spider, assume these major aspects with vermin shape II rather than beast shape II.

Alternate Natural Attacks

A shifter can draw on her chosen animal aspect to transform her hands into deadly weapons, as represented by the shifter’s claws class feature, but not every animal has prominent claws. The following list provides alternate natural attacks for the shifter claws class feature. Each time the shifter activates her shifter’s claws ability in her natural form, she can manifest one of the alternate natural attacks listed below for any of her chosen aspects, or those that relate to her archetype. Each alternate natural attack replaces one of the shifter’s claw attacks. The shifter can gain up to two different alternate natural attacks with this method. These alternate natural attacks modify only the damage type of the shifter’s natural attacks and otherwise function exactly as the shifter claws class feature.

Frog

Source Ultimate Wilderness pg. 29
The aspect of the frog grants great mobility in leaping through the air and swimming in water, as well surprising tactics in combat.

Minor Form: You gain a +4 competence bonus on Acrobatics checks when jumping and on Swim checks. These bonuses increase to +6 at 8th level and +8 at 15th level.

Major Form (beast shape II): Your shape changes to that of a Large frog (as per the giant frog but with a space of 10 feet; Bestiary 135). While in this form, you gain a base speed of 30 feet, a swim speed of 30 feet, lowlight vision, scent (30 feet), a bite attack (1d6 damage) with the grab ability, and the ability to treat all jumps as if you had a running start. At 8th level, you gain a tongue attack (see below). At 15th level, your swim speed increases to 60 feet. In addition, the reach of your tongue attack increases to 30 feet, and your tongue attack deals bludgeoning damage equal to the damage dealt by your shifter claws.

Tongue (Ex): Your tongue is a primary natural attack with a reach of 15 feet. Your tongue deals no damage on a hit, but can be used to grab. You do not gain the grappled condition while using your tongue in this manner.

Alternate Natural Attacks: Bite (B, P, S)