Unexpected IntellectualSource Wilderness Origins pg. 20 Sometimes, when an insect or other vermin is chosen to be an animal companion, it proves cleverer than expected. On occasion, it proves much cleverer.
Special Requirement: Only vermin companions may become unexpected intellectuals.
Genius that Creeps and Crawls (Ex): The unexpected intellectual gains an Intelligence score of 2 and can gain skills and feats. It loses the mindless quality.
This replaces share spells.
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