Name | Replaces | Summary |
Aberrant Companion | Share Spells; Devotion; Multiattack; Natural Armor Progression | There’s something oddly wrong about aberrant companions. Yet though they’re touched by eldritch magic or mutated by strange influences, they are still loyal, if unnatural, allies. |
Accursed Companion | See text | When a character loses an animal companion to a disturbingly gruesome death, the soul of the slain animal companion sometimes remains bound to the character. In such cases, this scarred soul infests the next companion the character takes. |
Ambusher | Share Spells; Improved Evasion; Evasion; Devotion; Multiattack | Ambushers sneak up on unsuspecting prey, pouncing on targets when they least expect it. |
Apex Species | Share Spells; Evasion; Devotion; Improved Evasion; Multiattack | Some animals have no serious competitors and no real predators. |
Augmented Companion | Share Spells; Devotion | Augmented companions have suffered an injury, such as the loss of a wing, and parts of their bodies have been replaced by a master construct crafter. This procedure grants them unusual abilities. |
Auspice | Share Spells; Evasion; Improved Evasion | Auspices were born with a birthmark or other feature that seems to be in the shape of their master’s deity’s holy symbol; they are usually animal sacred to that deity’s religion. |
Bodyguard | Share Spells; Evasion; Multiattack; Improved Evasion | Some companions live lives of faithful devotion and steady vigilance, standing watch through long hours and always ready to leap into action to protect their masters. |
Bully | Share Spells; Multiattack | Bigger than others of its kind, a bully is used to winning fights and displays of dominance for its choice of mates, territory, or other privileges. |
Charger | Share Spells; Multiattack; Devotion; Improved Evasion | The mighty charger is a boon to heavily armored and armed champions, bearing them and their ironmongery into battle without hesitation. |
Daredevil | Share Spells; Devotion; Multiattack | Daredevil companions join the fray with graceful leaps or swooping dives, heedless of the danger. |
Deathtouched Companion | Share Spells; Devotion | Whether the result of a partially successful attempt at revival, a strange blight, or repeated exposure to undead, deathtouched companions are living animals with a trace of the undead, somewhat like dhampirs. |
Draconic Companion | Share Spells; Evasion; Devotion; Multiattack; Improved Evasion | Draconic companions bear a faint trace of dragon blood that grants them special abilities. |
Elemental Companion | Evasion; Improved Evasion; Multiattack | The heart of this companion beats with primal energy. |
Feytouched Companion | 4th or 7th-level Advancement; Share Spells; Multiattack; Evasion; Devotion; Improved Evasion | (Must be size Small) Feytouched companions are strangely colored fauna native to the First World, the primal realm of the fey. They gain strange abilities tied to the fey. |
Precocious Companion | Evasion; Improved Evasion; 4th or 7th-level Advancement | Precocious companions are able to learn far more tricks than other companions; this ability to learn allows their masters to use them for a wider variety of tasks. |
Racer | Share Spells; Devotion | Some companions have uncanny speed, providing their masters with swift transport. |
Totem Guide | Evasion; Devotion; Multiattack; Improved Evasion | Totem guides embody the wisdom and spirituality of the natural world, providing guidance as well as aid in combat. |
Tracker | Share Spells; Devotion | (Must have scent) Some companions are expert trackers, able to use their scent ability to follow any trail. |
Unexpected Intellectual | Share Spells | Sometimes, when an insect or other vermin is chosen to be an animal companion, it proves cleverer than expected. On occasion, it proves much cleverer. |
Verdant Companion | Share Spells; Evasion; Devotion; Improved Evasion | Favorites of druids who balance their responsibilities between flora and fauna, verdant companions are animals with some of the abilities and physical aspects of plants. |
Wrecker | Share Spells; Multiattack | Like unruly pets, some companions have a tendency to destroy nearby objects while unsupervised, and their masters can channel these destructive impulses into an advantage in battle. |