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Companion Details | Animal Options | Monstrous Options | Plant Options | Vermin Options | Archetypes

Plant Companions

Description Source: Ultimate Wilderness
Plant companions have a variety of different starting sizes, speed, attacks, ability scores, and special qualities. All plant companion attacks are made using the creature’s full base attack bonus unless otherwise noted. Plant companion attacks add the plant’s Strength modifier on the damage roll, unless it has only one attack, in which case it adds 1-1/2 times its Strength modifier. Some plant companions have special abilities, such as scent. Plant companions can’t gain armor or weapon proficiency feats even as they advance in Hit Dice, and they can’t use manufactured weapons at all unless their description says otherwise.

As you gain levels, your plant companion grows in power as well, gaining the same bonuses that are gained by animal companions. Each plant companion gains an additional bonus, usually at 4th or 7th level, as listed with each companion choice.

Plant companions are typically suitable only for specific archetypes, such as the treesinger druid archetype, but with the GM’s permission, any druid could select a plant companion.

Trip: Because many plant companions have several rootlike legs, they are very difficult to trip. As a result, a CMD entry has been included for each, indicating the bonus to CMD such plants receive against trip attacks.

Corpse-Eater Fungus

Source Ultimate Wilderness pg. 182
This pale mass of fungal matter looks something like a spider with a thorny, acidic mouth in place of a body.
Click here for full details on the corpse-eater fungus.

Creeping Puffball

Source Ultimate Wilderness pg. 182
This surprisingly mobile, multicolored ball of fungus crawls around on a nest of dozens of little filament-like “legs.” Its poisonous spores cause those affected to endure bright, dazzling spots of color.
Click here for full details on the creeping puffball.

Gulper Plant

Source Ultimate Wilderness pg. 183
This bulbous green plant can climb or crawl via a network of vines. Its central reservoir can gulp down foes to digest them in an internal well of acid, holding them tight while they struggle.
Click here for full details on the gulper plant.

Hunting Cactus

Source Ultimate Wilderness pg. 183
Able to crawl swiftly on five rootlike legs, the hunting cactus has long arms it can slam foes with—arms covered with hundreds of thin, sharp needles.
Click here for full details on the hunting cactus.

Rash Creeper

Source Ultimate Wilderness pg. 183
This mass of creeping vines and leaves slithers almost like a snake. Contact with this predatory plant causes a sickening and sometimes debilitating rash.
Click here for full details on the rash creeper.

Slithering Sundew

Source Ultimate Wilderness pg. 183
Looking something like a two-headed serpent, this slithering plant strikes with two sticky, constricting slams.
Click here for full details on the slithering sundew.

Snapping Flytrap

Source Ultimate Wilderness pg. 183
This mobile flytrap features two spiky jaws and scuttles about on a tangle of roots.
Click here for full details on the snapping flytrap.

Sniper Cactus

Source Ultimate Wilderness pg. 184
This single-stalked cactus sports dozens of long, thin needles. Capable of crawling on three stalklike roots, the sniper cactus can fire its thorns with deadly accuracy.
Click here for full details on the sniper cactus.