Name | Type | Fortitude Save | Onset | Frequency | Effect | Cure |
Bonecrusher (Dengue) | injury | DC 12 | 1 week | 1/day | 1d4 Dex damage | 2 consecutive saves |
Filth Fever | injury | DC 12 | 1d3 days | 1/day | 1d3 Dex damage and 1d3 Con damage | 2 consecutive saves |
Fungal Flu | inhaled | DC 12 | 3d6 days | 1/day | 1d4 Con. Rolling a 1 on any Fortitude save to resist taking damage from fungal flu results in blindness. The blindness persists - even resisting spells like remove blindness/deafness - until the disease is cured. | 2 consecutive saves |
Leprosy | contact, inhaled, or injury | DC 12 ((negates; DC 20 to avoid effects)) | 2d4 weeks | 1/week | 1d2 Cha damage | 2 consecutive saves |
Mindfire | inhaled | DC 12 | 1 day | 1/day | 1d4 Int damage | 2 consecutive saves |
Ghoul Fever | injury | DC 13 | 1 day | 1/day | 1d3 Con and 1d3 Dex damage | 2 consecutive saves |
Green Haze | contact | DC 13 | 1 day | 1/day | -4 on Perception checks, target is permanently blinded if it fails 3 saves | 2 consecutive saves |
Shakes | contact | DC 13 | 1 day | 1/day | 1d8 Dex damage | 2 consecutive saves |
Brainworms | contact or injury | DC 14 | 1 day | 1/day | 1d3 Wis damage and 1d3 Int damage, if damaged in combat, target must make a second Fort save or gain the confused condition for the duration of the encounter | 2 consecutive saves |
Devil Chills | injury | DC 14 | 1d4 days | 1/day | 1d4 Str damage | 3 consecutive saves |
Sleeping Sickness | injury | DC 14 | 1d2 days | 1/day | 1d4 Wis damage and target is fatigued | 2 consecutive saves or arsenic (see text) |
Slimy Doom | contact | DC 14 | 1 day | 1/day | 1d4 Con damage, target must make a second Fort save or 1 point of the damage is drain instead | 2 consecutive saves |
Tetanus | injury | DC 14 | 1d6 days | 1/day | 1d4 Dex. Each time someone takes Dexterity damage from tetanus, there's a 50% chance his jaw muscles stiffen, preventing speech and the use of spells with verbal components for the next 24 hours. | 2 consecutive saves |
Glacier Plague | contact or injury | DC 15 | 1 day | 1/day | 1d6 points of Dex damage and target is exhausted, its speed is reduced by half, and it is unable to speak | 2 consecutive saves |
Greenscale | injury | DC 15 | 1d6 days | 1/week | 1d2 Cha damage and 1d2 Dex damage, target must make a second Fort save or 1 point of the Cha damage is drain instead | 2 consecutive saves |
Moxix's Delectation | injury | DC 15 | 1 day | 1/day | 1d3 Con and 1d3 Wis damage | 2 consecutive saves |
Red Ache | injury | DC 15 | 1d3 days | 1/day | 1d6 Str damage | 2 consecutive saves |
Spellscar Fever | ingested or inhaled | DC 15 (+1 per previous save) | 2d6+1 days | 1/day | 1d2 Con damage, 1d2 Cha drain | 2 consecutive saves |
The Tainted Plague | contact | DC 15 (see description) | 1 day | 1/day | 1d6 Con and 1d6 Wis | 2 consecutive saves |
Blinding Sickness | ingested | DC 16 | 1d3 days | 1/day | 1d4 Str damage, if more than 2 Str damage, target must make an additional Fort save or be permanently blinded | 2 consecutive saves |
Blood Veil | contact or injury | DC 16 (the first time ethnically Varisian humanoids, including human, half-elves, and half-orcs with Varisian parentage, are exposed to blood veil, each such character has a flat 5% chance that she is immune to the disease) | 1 day | 1/day | 1d4 Con damage and 1d4 Cha damage | |
Bonechill | injury | DC 16 | 1 day | 1/day | 1d4 Dex damage and any nonlethal damage incurred from being in a cold environment becomes lethal damage (though it can still cause hypothermia) | 2 consecutive saves |
Boot Soup | contact | DC 16 | 1 day | 1/day | speed reduced by 5 feet and 1d3 Dex damage, creatures reduced to 0 feet are permanently paralyzed | 2 consecutive saves, or completely skinning or burning the affected area (inflicting 1d8 points of damage) |
Cackle Fever | inhaled | DC 16 | 1 day | 1/day | 1d6 Wis damage | 2 consecutive saves |
Dvezda Plague | ingested or inhaled | DC 16 | 1d4 days | 1/day | 1d4 Con damage and 1 Dex damage | 2 consecutive saves |
Dysentary | contact or injury | DC 16 | 1d3 days | 1/day | 1d6 nonlethal damage and target is fatigued and staggered | 2 consecutive saves |
Pulsing Puffs | injury | DC 16 | 1 day | 1/day | 1d4 Dex damage | 2 consecutive saves |
The Scales | contact or injury | DC 16 | 1d4 days | 1/2 days | 1d2 Dex damage and 1d2 Cha damage | 2 consecutive saves. Reptiles and creatures with the reptilian subtype receive a -2 penalty on saving throws and require 3 consecutive saves to recover. |
Bubonic Plague | injury or inhaled | DC 17 | 1 day | 1/day | 1d4 Con damage and 1 Cha damage and target is fatigued | 2 consecutive saves |
Chillbane Fever | inhaled, injury | DC 17 | 1 day | 1/day | 1d4 Con damage and target is sickened and fatigued | 2 consecutive saves |
Firegut | injury or inhaled | DC 17 | 1 day | 1/day | target is staggered | 3 consecutive saves |
Demon Fever | injury | DC 18 | 1 day | 1/day | 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead | 2 consecutive saves |
Demonplague | injury or ingested | DC 18 | 1 day | 1/day | 1d3 Con damage and 1d6 Wis damage, and victim is fatigued if it takes any ability damage from the disease; certain creatures slain by demonplague rise as plagued beasts (see page 56) | 3 consecutive saves |
Malaria (Jungle Fever) | injury | DC 18 | 1d3 days | 1/day | 1d3 Str damage and 1d3 Con damage and target is fatigued | 2 consecutive saves |
Red Drip | contact (fungus) | DC 18 | 1 day | 1/day | 1d4 Dex damage and 1d2 Cha damage | 2 consecutive saves or amputation of infected limb |
Ergia | contact | DC 20 | 1 day | 1/day | 1d4 Str damage and 1d4 Con damage, target must make a second Fort save or 1 point of the damage is drain instead, and a creature that has suffered ability drain glows blue as if limned with faerie fire | 2 consecutive saves |
Scarlet Leprosy | contact | DC 20 | 1 day | 1/day | 1d6 Con damage and 1d6 Cha damage; whenever the character takes Con damage, 1 point is permanent drain | 2 consecutive saves |
Vorel's Phage | contact or ingestion | DC 20 | 1 day | 1/day | 1d4 Cha and 1d4 Con. | 2 consecutive saves |
Blightburn Sickness | contact (see text) | DC 22 | 1 day | 1/day | 1d6 Con damage and 1d6 Cha damage; contact is automatic when a creature comes within a 60- foot radius of blightburn, and can be blocked only by lead sheeting, 1 foot of stone, or a force effect | 2 consecutive saves |
Crypt Fever | contact or inhaled | DC 22 | 1 minute | 1/day | 1d6 Str damage, 1d6 Cha damage, and victim is exhausted | crypt fever can only be cured by successfully casting remove curse and remove disease within 1 minute of each other. |
Daemonic Wasting | contact | DC 23 | 1 day | 1/day | 1d4 Con damage and 1d4 Cha damage | 2 consecutive saves |